protected override void OnMouseMove(UnityEngine.UIElements.MouseMoveEvent e) { Vector2Int imageCoord = GetImageCoord(Image, e.localMousePosition); uPixel.ClearBuffer(); uPixel.DrawBuffer(imageCoord); if (!m_Active || !target.HasMouseCapture()) { return; } Vector2Int[] coords = Flood(imageCoord); uPixel.DrawBuffer(coords); }
protected override void OnMouseMove(UnityEngine.UIElements.MouseMoveEvent e) { }