internal void SendEvent(EventBase e, DispatchMode dispatchMode = DispatchMode.Default)
        {
            UnityEngine.Debug.Assert(this.dispatcher != null);
            EventDispatcher expr_16 = this.dispatcher;

            if (expr_16 != null)
            {
                expr_16.Dispatch(e, this, dispatchMode);
            }
        }
예제 #2
0
 internal void SendEvent(EventBase e, DispatchMode dispatchMode = DispatchMode.Queued)
 {
     Debug.Assert(dispatcher != null);
     dispatcher?.Dispatch(e, this, dispatchMode);
 }