internal void SendEvent(EventBase e, DispatchMode dispatchMode = DispatchMode.Default) { UnityEngine.Debug.Assert(this.dispatcher != null); EventDispatcher expr_16 = this.dispatcher; if (expr_16 != null) { expr_16.Dispatch(e, this, dispatchMode); } }
internal void SendEvent(EventBase e, DispatchMode dispatchMode = DispatchMode.Queued) { Debug.Assert(dispatcher != null); dispatcher?.Dispatch(e, this, dispatchMode); }