static public int SetUIVertexUv1(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.VertexHelper self = (UnityEngine.UI.VertexHelper)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); self.SetUIVertexUv1(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetUIVertexUv1(IntPtr l) { try { UnityEngine.UI.VertexHelper self = (UnityEngine.UI.VertexHelper)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); self.SetUIVertexUv1(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
protected void ApplyGrey(VertexHelper toFill) { Vector2 uv1 = new Vector2(1.0f, (m_Grey == true) ? 1 : 0); toFill.SetUIVertexUv1(uv1); }