/// <summary>
        /// Prepares the tooltip with the specified item info.
        /// </summary>
        /// <param name="itemInfo">Item info.</param>
        public static void PrepareTooltip(UIItemInfo itemInfo)
        {
            if (itemInfo == null)
            {
                return;
            }

            // Set the title and description
            UITooltip.AddTitle("<color=#" + UIItemQualityColor.GetHexColor(itemInfo.Quality) + ">" + itemInfo.Name + "</color>");

            // Spacer
            UITooltip.AddSpacer();

            // Item types
            UITooltip.AddLineColumn(itemInfo.Type, "ItemAttribute");
            UITooltip.AddLineColumn(itemInfo.Subtype, "ItemAttribute");

            if (itemInfo.ItemType == 1)
            {
                UITooltip.AddLineColumn(itemInfo.Damage.ToString() + " Damage", "ItemAttribute");
                UITooltip.AddLineColumn(itemInfo.AttackSpeed.ToString("0.0") + " Attack speed", "ItemAttribute");

                UITooltip.AddLine("(" + ((float)itemInfo.Damage / itemInfo.AttackSpeed).ToString("0.0") + " damage per second)", "ItemAttribute");
            }
            else
            {
                UITooltip.AddLineColumn(itemInfo.Armor.ToString() + " Armor", "ItemAttribute");
                UITooltip.AddLineColumn(itemInfo.Block.ToString() + " Block", "ItemAttribute");
            }

            UITooltip.AddSpacer();

            UITooltip.AddLine("+" + itemInfo.Stamina.ToString() + " Stamina", "ItemStat");
            UITooltip.AddLine("+" + itemInfo.Strength.ToString() + " Strength", "ItemStat");

            // Set the item description if not empty
            if (!string.IsNullOrEmpty(itemInfo.Description))
            {
                UITooltip.AddSpacer();
                UITooltip.AddLine(itemInfo.Description, "ItemDescription");
            }
        }
예제 #2
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        /// <summary>
        /// Prepares the tooltip with the specified item info.
        /// </summary>
        /// <param name="itemInfo">Item info.</param>
        public static void PrepareTooltip(UIItemInfo itemInfo)
        {
            if (itemInfo == null)
            {
                return;
            }

            // Set the title and description
            UITooltip.AddTitle(itemInfo.Name);

            // Item types
            UITooltip.AddLineColumn(itemInfo.Type);
            UITooltip.AddLineColumn(itemInfo.Subtype);

            if (itemInfo.ItemType == 1)
            {
                UITooltip.AddLineColumn(itemInfo.Damage.ToString() + " Damage");
                UITooltip.AddLineColumn(itemInfo.AttackSpeed.ToString("0.0") + " Attack speed");

                UITooltip.AddLine("(" + ((float)itemInfo.Damage / itemInfo.AttackSpeed).ToString("0.0") + " damage per second)");
            }
            else
            {
                UITooltip.AddLineColumn(itemInfo.Block.ToString() + " Block");
                UITooltip.AddLineColumn(itemInfo.Armor.ToString() + " Armor");
            }

            UITooltip.AddLine("<color=#008000ff>+" + itemInfo.Stamina.ToString() + " Stamina</color>", new RectOffset(0, 0, 6, 0));
            UITooltip.AddLine("<color=#008000ff>+" + itemInfo.Strength.ToString() + " Strength</color>");

            // Set the item description if not empty
            if (!string.IsNullOrEmpty(itemInfo.Description))
            {
                UITooltip.AddDescription(itemInfo.Description);
            }
        }
예제 #3
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        public static void PrepareTooltip(UISpellInfo spellInfo)
        {
            // Make sure we have spell info, otherwise game might crash
            if (spellInfo == null)
            {
                return;
            }

            // Set the spell name as title
            UITooltip.AddTitle(spellInfo.Name);

            // Prepare some attributes
            if (spellInfo.Flags.Has(UISpellInfo_Flags.Passive))
            {
                UITooltip.AddLine("Passive");
            }
            else
            {
                // Power consumption
                if (spellInfo.PowerCost > 0f)
                {
                    if (spellInfo.Flags.Has(UISpellInfo_Flags.PowerCostInPct))
                    {
                        UITooltip.AddLineColumn(spellInfo.PowerCost.ToString("0") + "% Energy");
                    }
                    else
                    {
                        UITooltip.AddLineColumn(spellInfo.PowerCost.ToString("0") + " Energy");
                    }
                }

                // Range
                if (spellInfo.Range > 0f)
                {
                    if (spellInfo.Range == 1f)
                    {
                        UITooltip.AddLineColumn("Melee range");
                    }
                    else
                    {
                        UITooltip.AddLineColumn(spellInfo.Range.ToString("0") + " yd range");
                    }
                }

                // Cast time
                if (spellInfo.CastTime == 0f)
                {
                    UITooltip.AddLineColumn("Instant");
                }
                else
                {
                    UITooltip.AddLineColumn(spellInfo.CastTime.ToString("0.0") + " sec cast");
                }

                // Cooldown
                if (spellInfo.Cooldown > 0f)
                {
                    UITooltip.AddLineColumn(spellInfo.Cooldown.ToString("0.0") + " sec cooldown");
                }
            }

            // Set the spell description if not empty
            if (!string.IsNullOrEmpty(spellInfo.Description))
            {
                UITooltip.AddDescription(spellInfo.Description);
            }
        }
예제 #4
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        /*
         * Function: PrepareTooltip
         * Prepares the tooltip with the specified item info.
         * All infomation are saved in iteminfodatabase. if the specific atrribute is 0, then it will not show up in tooltip panel
         * Parameter: itemInfo - UIItemInfo object
         */
        public static void PrepareTooltip(UIItemInfo itemInfo)
        {
            if (itemInfo == null)
            {
                return;
            }

            // Set the title and description
            UITooltip.AddTitle(itemInfo.Name);
            UITooltip.AddLine("");



            // Item types
            UITooltip.AddLineColumn(itemInfo.Type);
            UITooltip.AddLineColumn(itemInfo.Subtype);

            /*if (itemInfo.ItemType == 1)
             *          {
             *                  UITooltip.AddLineColumn(itemInfo.Damage.ToString() + " Damage");
             *                  UITooltip.AddLineColumn(itemInfo.AttackSpeed.ToString("0.0") + " Attack speed");
             *
             *                  UITooltip.AddLine("(" + ((float)itemInfo.Damage / itemInfo.AttackSpeed).ToString("0.0") + " damage per second)");
             *          }
             *          else
             *          {
             *                  UITooltip.AddLineColumn(itemInfo.Block.ToString() + " Block");
             *                  UITooltip.AddLineColumn(itemInfo.Armor.ToString() + " Armor");
             *          }
             *
             *          UITooltip.AddLine("+" + itemInfo.Stamina.ToString() + " Stamina", new RectOffset(0, 0, 6, 0));
             *          UITooltip.AddLine("+" + itemInfo.Strength.ToString() + " Strength");
             */
            if (itemInfo.weight != 0)
            {
                UITooltip.AddLineColumn("Weight:" + itemInfo.weight.ToString());
                UITooltip.AddLine("");
            }

            if (itemInfo.gemSlot != 0)
            {
                UITooltip.AddLine("<color=#db81fc>" + (itemInfo.gemSlot == 1 ? "FlameStrike GEM" : "Rageful Laser GEM") + "</color>");
            }

            if (itemInfo.Damage != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>AttackPower:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Damage.ToString() + "</color>");
            }

            if (itemInfo.Cooldown != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>CoolingDown:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Cooldown.ToString() + "</color>");
            }

            if (itemInfo.Lifesteal != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Life Steal:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Lifesteal.ToString() + "</color>");
            }

            if (itemInfo.Range != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Skill Range:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Range.ToString() + "</color>");
            }

            if (itemInfo.RageGen != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Rage generation:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.RageGen.ToString() + "</color>");
            }

            if (itemInfo.Radius != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Radius:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Radius.ToString() + "</color>");
            }

            if (itemInfo.LastTime != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Last Time:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.LastTime.ToString() + "</color>");
            }

            if (itemInfo.Stamina != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Health:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Stamina.ToString() + "</color>");
            }

            if (itemInfo.Armor != 0)
            {
                UITooltip.AddLineColumn("<color=#fee95e>Armor:</color>");
                UITooltip.AddLineColumn("<color=#00ff00> + " + itemInfo.Armor.ToString() + "</color>");
            }



            // Set the item description if not empty
            if (!string.IsNullOrEmpty(itemInfo.Description))
            {
                UITooltip.AddDescription(itemInfo.Description);
            }
            UITooltip.AddLineColumn("");
            UITooltip.AddLineColumn("<color=#fee95e>Sell: " + itemInfo.price.ToString() + "</color>");
        }