/// <summary> /// Selects the option by index. /// </summary> /// <param name="optionIndex">Option index.</param> public void SelectOptionByIndex(int index) { // If the list is open, use the toggle to select the option if (this.IsOpen) { UISelectField_Option option = this.m_OptionObjects[index]; if (option != null) { option.isOn = true; } } else // otherwise set as selected { // Set as selected this.m_SelectedItem = this.options[index]; // Trigger change this.TriggerChangeEvent(); } }
/// <summary> /// Creates a option. /// </summary> /// <param name="index">Index.</param> protected void CreateOption(int index, ToggleGroup toggleGroup) { if (this.m_ListObject == null) { return; } // Create the option game object with it's components GameObject optionObject = new GameObject("Option " + index.ToString(), typeof(RectTransform)); // Change parents optionObject.transform.SetParent(this.m_ListObject.transform, false); // Get the option component UISelectField_Option optionComp = optionObject.AddComponent <UISelectField_Option>(); // Prepare the option background if (this.optionBackgroundSprite != null) { Image image = optionObject.AddComponent <Image>(); image.sprite = this.optionBackgroundSprite; image.type = this.optionBackgroundSpriteType; image.color = this.optionBackgroundSpriteColor; // Add the graphic as the option transition target optionComp.targetGraphic = image; } // Prepare the option for animation if (this.optionBackgroundTransitionType == Transition.Animation) { // Attach animator component Animator animator = optionObject.AddComponent <Animator>(); // Set the animator controller animator.runtimeAnimatorController = this.optionBackgroundAnimatorController; } // Apply the option padding VerticalLayoutGroup vlg = optionObject.AddComponent <VerticalLayoutGroup>(); vlg.padding = this.optionPadding; // Create the option text GameObject textObject = new GameObject("Label", typeof(RectTransform)); // Change parents textObject.transform.SetParent(optionObject.transform, false); // Apply pivot (textObject.transform as RectTransform).pivot = new Vector2(0f, 1f); // Prepare the text Text text = textObject.AddComponent <Text>(); text.font = this.optionFont; text.fontSize = this.optionFontSize; text.fontStyle = this.optionFontStyle; text.color = this.optionColor; if (this.options != null) { text.text = this.options[index]; } // Apply normal state transition color if (this.optionTextTransitionType == OptionTextTransitionType.CrossFade) { text.canvasRenderer.SetColor(this.optionTextTransitionColors.normalColor); } // Add and prepare the text effect if (this.optionTextEffectType != OptionTextEffectType.None) { if (this.optionTextEffectType == OptionTextEffectType.Shadow) { Shadow effect = textObject.AddComponent <Shadow>(); effect.effectColor = this.optionTextEffectColor; effect.effectDistance = this.optionTextEffectDistance; effect.useGraphicAlpha = this.optionTextEffectUseGraphicAlpha; } else if (this.optionTextEffectType == OptionTextEffectType.Outline) { Outline effect = textObject.AddComponent <Outline>(); effect.effectColor = this.optionTextEffectColor; effect.effectDistance = this.optionTextEffectDistance; effect.useGraphicAlpha = this.optionTextEffectUseGraphicAlpha; } } // Initialize the option component optionComp.Initialize(this, text); // Set active if it's the selected one if (index == this.selectedOptionIndex) { optionComp.isOn = true; } // Register to the toggle group if (toggleGroup != null) { optionComp.group = toggleGroup; } // Hook some events optionComp.onSelectOption.AddListener(OnOptionSelect); optionComp.onPointerUp.AddListener(OnOptionPointerUp); // Add it to the list if (this.m_OptionObjects != null) { this.m_OptionObjects.Add(optionComp); } }
/// <summary> /// Creates a option. /// </summary> /// <param name="index">Index.</param> protected void CreateOption(int index, ToggleGroup toggleGroup) { if (this.m_ListObject == null) { return; } // Create the option game object with it's components GameObject optionObject = new GameObject("Option " + index.ToString(), typeof(RectTransform)); optionObject.layer = this.gameObject.layer; // Change parents optionObject.transform.SetParent(this.m_ListObject.transform, false); optionObject.transform.localScale = new Vector3(1f, 1f, 1f); // Get the option component UISelectField_Option optionComp = optionObject.AddComponent <UISelectField_Option>(); // Prepare the option background if (this.optionBackgroundSprite != null) { Image image = optionObject.AddComponent <Image>(); image.sprite = this.optionBackgroundSprite; image.type = this.optionBackgroundSpriteType; image.color = this.optionBackgroundSpriteColor; // Add the graphic as the option transition target optionComp.targetGraphic = image; } // Prepare the option for animation if (this.optionBackgroundTransitionType == Transition.Animation) { // Attach animator component Animator animator = optionObject.AddComponent <Animator>(); // Set the animator controller animator.runtimeAnimatorController = this.optionBackgroundAnimatorController; } // Apply the option padding VerticalLayoutGroup vlg = optionObject.AddComponent <VerticalLayoutGroup>(); vlg.padding = this.optionPadding; // Create the option text GameObject textObject = new GameObject("Label", typeof(RectTransform)); // Change parents textObject.transform.SetParent(optionObject.transform, false); // Apply pivot (textObject.transform as RectTransform).pivot = new Vector2(0f, 1f); // Prepare the text Text text = textObject.AddComponent <Text>(); text.font = this.optionFont; text.fontSize = this.optionFontSize; text.fontStyle = this.optionFontStyle; text.color = this.optionColor; if (this.options != null) { text.text = this.options[index]; } // Apply normal state transition color if (this.optionTextTransitionType == OptionTextTransitionType.CrossFade) { text.canvasRenderer.SetColor(this.optionTextTransitionColors.normalColor); } // Add and prepare the text effect if (this.optionTextEffectType != OptionTextEffectType.None) { if (this.optionTextEffectType == OptionTextEffectType.Shadow) { Shadow effect = textObject.AddComponent <Shadow>(); effect.effectColor = this.optionTextEffectColor; effect.effectDistance = this.optionTextEffectDistance; effect.useGraphicAlpha = this.optionTextEffectUseGraphicAlpha; } else if (this.optionTextEffectType == OptionTextEffectType.Outline) { Outline effect = textObject.AddComponent <Outline>(); effect.effectColor = this.optionTextEffectColor; effect.effectDistance = this.optionTextEffectDistance; effect.useGraphicAlpha = this.optionTextEffectUseGraphicAlpha; } } // Prepare the option hover overlay if (this.optionHoverOverlay != null) { GameObject hoverOverlayObj = new GameObject("Hover Overlay", typeof(RectTransform)); hoverOverlayObj.layer = this.gameObject.layer; // Add layout element LayoutElement hoverLayoutElement = hoverOverlayObj.AddComponent <LayoutElement>(); hoverLayoutElement.ignoreLayout = true; // Change parents hoverOverlayObj.transform.SetParent(optionObject.transform, false); hoverOverlayObj.transform.localScale = new Vector3(1f, 1f, 1f); // Add image Image hoImage = hoverOverlayObj.AddComponent <Image>(); hoImage.sprite = this.optionHoverOverlay; hoImage.type = Image.Type.Sliced; // Apply pivot (hoverOverlayObj.transform as RectTransform).pivot = new Vector2(0f, 1f); // Apply anchors (hoverOverlayObj.transform as RectTransform).anchorMin = new Vector2(0f, 0f); (hoverOverlayObj.transform as RectTransform).anchorMax = new Vector2(1f, 1f); // Apply offsets (hoverOverlayObj.transform as RectTransform).offsetMin = new Vector2(0f, 0f); (hoverOverlayObj.transform as RectTransform).offsetMax = new Vector2(0f, 0f); // Add the highlight transition component UISelectField_OptionOverlay hoht = optionObject.AddComponent <UISelectField_OptionOverlay>(); hoht.targetGraphic = hoImage; hoht.transition = UISelectField_OptionOverlay.Transition.ColorTint; hoht.colorBlock = this.optionHoverOverlayColorBlock; hoht.InternalEvaluateAndTransitionToNormalState(true); } // Prepare the option press overlay if (this.optionPressOverlay != null) { GameObject pressOverlayObj = new GameObject("Press Overlay", typeof(RectTransform)); pressOverlayObj.layer = this.gameObject.layer; // Add layout element LayoutElement pressLayoutElement = pressOverlayObj.AddComponent <LayoutElement>(); pressLayoutElement.ignoreLayout = true; // Change parents pressOverlayObj.transform.SetParent(optionObject.transform, false); pressOverlayObj.transform.localScale = new Vector3(1f, 1f, 1f); // Add image Image poImage = pressOverlayObj.AddComponent <Image>(); poImage.sprite = this.optionPressOverlay; poImage.type = Image.Type.Sliced; // Apply pivot (pressOverlayObj.transform as RectTransform).pivot = new Vector2(0f, 1f); // Apply anchors (pressOverlayObj.transform as RectTransform).anchorMin = new Vector2(0f, 0f); (pressOverlayObj.transform as RectTransform).anchorMax = new Vector2(1f, 1f); // Apply offsets (pressOverlayObj.transform as RectTransform).offsetMin = new Vector2(0f, 0f); (pressOverlayObj.transform as RectTransform).offsetMax = new Vector2(0f, 0f); // Add the highlight transition component UISelectField_OptionOverlay poht = optionObject.AddComponent <UISelectField_OptionOverlay>(); poht.targetGraphic = poImage; poht.transition = UISelectField_OptionOverlay.Transition.ColorTint; poht.colorBlock = this.optionPressOverlayColorBlock; poht.InternalEvaluateAndTransitionToNormalState(true); } // Initialize the option component optionComp.Initialize(this, text); // Set active if it's the selected one if (index == this.selectedOptionIndex) { optionComp.isOn = true; } // Register to the toggle group if (toggleGroup != null) { optionComp.group = toggleGroup; } // Hook some events optionComp.onSelectOption.AddListener(OnOptionSelect); optionComp.onPointerUp.AddListener(OnOptionPointerUp); // Add it to the list if (this.m_OptionObjects != null) { this.m_OptionObjects.Add(optionComp); } }