예제 #1
0
		public static void TextPulse(Text text)
		{
			DOTween.Sequence().SetLoops(-1, LoopType.Yoyo)
			.Append(text.DOColor(Color.white, .6f).SetEase(Ease.InQuad))
			.AppendInterval(.2f)
			.Append(text.DOColor(MCLR.orange, .6f).SetEase(Ease.OutQuad))
			.AppendInterval(.2f);
		}
예제 #2
0
 public static void DisplayScore(GameObject gameObject, Text text)
 {
     gameObject.transform.DOScale(new Vector3(1, 1, 0), 0f);
     gameObject.transform.DOPunchScale(new Vector3(1f, 1f, 0f), .3f, 3, 1);
     DOTween.Sequence()
         .Append(text.DOColor(Color.yellow, .15f))
         .Append(text.DOColor(Color.white, .15f))
         .Append(text.DOColor(MColor.orange, .3f));;
 }
예제 #3
0
    static int DOColor(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Graphic, UnityEngine.Color, float>(L, 1))
            {
                UnityEngine.UI.Text obj  = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
                UnityEngine.Color   arg0 = ToLua.ToColor(L, 2);
                float arg1            = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Text, UnityEngine.Color, float>(L, 1))
            {
                UnityEngine.UI.Text obj  = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
                UnityEngine.Color   arg0 = ToLua.ToColor(L, 2);
                float arg1            = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOColor"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #4
0
		public static void TextFlicker(Text text)
		{
			DOTween.Sequence()
			.Append(text.DOColor(Color.yellow, .05f))
			.Append(text.DOColor(MCLR.orange, .05f))
			.Append(text.DOColor(Color.yellow, .05f))
			.Append(text.DOColor(MCLR.orange, .05f))
			.Append(text.DOColor(Color.yellow, .05f))
			.Append(text.DOColor(MCLR.orange, .05f))
			.Append(text.DOColor(Color.yellow, .05f))
			.Append(text.DOColor(MCLR.orange, .3f));
		}
 static int DOColor(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Text obj  = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text));
         UnityEngine.Color   arg0 = ToLua.ToColor(L, 2);
         float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }