public void StartAnimation() { outline.enabled = true; outline.DOFade(0, duration) .OnComplete(() => { StopAnimation(); }); }
static int DOFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.Outline obj = (UnityEngine.UI.Outline)ToLua.CheckObject<UnityEngine.UI.Outline>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }