static int SetClipSoftness(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject <UnityEngine.UI.MaskableGraphic>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.SetClipSoftness(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetClipSoftness(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.UI.MaskableGraphic.SetClipSoftness"); #endif try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject <UnityEngine.UI.MaskableGraphic>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.SetClipSoftness(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }