IsRaycastLocationValid() 공개 메소드

See:ICanvasRaycastFilter.

public IsRaycastLocationValid ( Vector2 sp, Camera eventCamera ) : bool
sp Vector2
eventCamera UnityEngine.Camera
리턴 bool
 static public int IsRaycastLocationValid(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l);
         UnityEngine.Vector2 a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         var ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int IsRaycastLocationValid(IntPtr l)
 {
     try {
         UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l);
         UnityEngine.Vector2 a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         var ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 static int IsRaycastLocationValid(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Mask obj  = (UnityEngine.UI.Mask)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Mask));
         UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
         UnityEngine.Camera  arg1 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Camera));
         bool o = obj.IsRaycastLocationValid(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #4
0
 static public int IsRaycastLocationValid(IntPtr l)
 {
     try{
         UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l);
         UnityEngine.Vector2 a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         System.Boolean ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }