static public int UnregisterDirtyMaterialCallback(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l); UnityEngine.Events.UnityAction a1; checkDelegate(l, 2, out a1); self.UnregisterDirtyMaterialCallback(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int UnregisterDirtyMaterialCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1); UnityEngine.Events.UnityAction arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; } obj.UnregisterDirtyMaterialCallback(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int UnregisterDirtyMaterialCallback(IntPtr l) { try { UnityEngine.UI.Graphic self = (UnityEngine.UI.Graphic)checkSelf(l); UnityEngine.Events.UnityAction a1; LuaDelegation.checkDelegate(l, 2, out a1); self.UnregisterDirtyMaterialCallback(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_UnregisterDirtyMaterialCallback_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.UI.Graphic QPYX_obj_YXQP = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L_YXQP, 1); UnityEngine.Events.UnityAction QPYX_arg0_YXQP = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate <UnityEngine.Events.UnityAction>(L_YXQP, 2); QPYX_obj_YXQP.UnregisterDirtyMaterialCallback(QPYX_arg0_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int UnregisterDirtyMaterialCallback(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1); UnityEngine.Events.UnityAction arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate <UnityEngine.Events.UnityAction>(L, 2); obj.UnregisterDirtyMaterialCallback(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnregisterDirtyMaterialCallback(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.UI.Graphic.UnregisterDirtyMaterialCallback"); #endif try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1); UnityEngine.Events.UnityAction arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate <UnityEngine.Events.UnityAction>(L, 2); obj.UnregisterDirtyMaterialCallback(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnregisterDirtyMaterialCallback(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Graphic"); UnityEngine.Events.UnityAction arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.Events.UnityAction)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Events.UnityAction)); } else { LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 2); arg0 = () => { func.Call(); }; } obj.UnregisterDirtyMaterialCallback(arg0); return(0); }
static int UnregisterDirtyMaterialCallback(IntPtr L) { L.ChkArgsCount(2); UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Graphic"); UnityEngine.Events.UnityAction arg0 = null; LuaTypes funcType2 = L.Type(2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.Events.UnityAction)L.ChkUserData(2, typeof(UnityEngine.Events.UnityAction)); } else { LuaFunction func = L.ChkLuaFunction(2); arg0 = () => { func.Call(); }; } obj.UnregisterDirtyMaterialCallback(arg0); return(0); }