public static WindowLayoutElement AddLayoutElementComponent(string name, Transform root, int siblingIndex) { var go = new GameObject(name); go.transform.SetParent(root); go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; go.transform.localRotation = Quaternion.identity; go.AddComponent <RectTransform>(); go.transform.SetSiblingIndex(siblingIndex); var layoutElement = go.AddComponent <WindowLayoutElement>(); layoutElement.comment = "NEW LAYOUT ELEMENT"; var canvas = go.AddComponent <CanvasGroup>(); canvas.alpha = 1f; canvas.blocksRaycasts = true; canvas.interactable = true; canvas.ignoreParentGroups = false; layoutElement.canvas = canvas; //FlowSceneView.GetItem().SetLayoutDirty(); FlowDatabase.SaveLayout(layoutElement.transform.root.GetComponent <WindowLayout>()); return(layoutElement); }
public static WindowLayout GenerateLayout(string filepath, FlowWindowLayoutTemplate layout) { filepath = filepath.Replace("//", "/"); WindowLayout instance = null; var sourcepath = ADB.GetAssetPath(layout); filepath = AssetDatabase.GenerateUniqueAssetPath(filepath); System.IO.File.Copy(sourcepath, filepath, true); ADB.Refresh(); var source = ADB.LoadAssetAtPath(filepath, typeof(GameObject)) as GameObject; var prefab = source.GetComponent <WindowLayout>(); instance = UnityEditor.PrefabUtility.InstantiatePrefab(prefab) as WindowLayout; instance = FlowDatabase.ReplaceComponents <FlowWindowLayoutTemplate, WindowLayout>(instance as FlowWindowLayoutTemplate, typeof(WindowLayout)); FlowDatabase.SaveLayout(instance); GameObject.DestroyImmediate(instance.gameObject); instance = (ADB.LoadAssetAtPath(filepath, typeof(GameObject)) as GameObject).GetComponent <WindowLayout>(); return(instance); }
public static void RemoveLayoutComponent(Transform element) { var root = element.root; GameObject.DestroyImmediate(element.gameObject); FlowDatabase.SaveLayout(root.GetComponent <WindowLayout>()); }