예제 #1
0
        public static void CreateTransition <T>(FD.FlowWindow windowWithScreen, FD.FlowWindow flowWindow, FD.FlowWindow toWindow, int attachIndex, string localPath, string namePrefix, System.Action <T> callback = null) where T : TransitionInputTemplateParameters
        {
            if (windowWithScreen.GetScreen() == null)
            {
                return;
            }

            var screenPath = AssetDatabase.GetAssetPath(windowWithScreen.GetScreen().Load <WindowBase>());

            screenPath = System.IO.Path.GetDirectoryName(screenPath);
            var splitted    = screenPath.Split(new string[] { "/" }, System.StringSplitOptions.RemoveEmptyEntries);
            var packagePath = string.Join("/", splitted, 0, splitted.Length - 1);
            var path        = packagePath + localPath;

            FlowChooserFilterWindow.Show <T>(
                root: null,
                onSelect: (element) => {
                // Clean up previous transitions if exists
                var attachItem = flowWindow.GetAttachItem(toWindow.id, (x) => x.index == attachIndex);
                if (attachItem != null)
                {
                    if (FlowSystem.GetData().modeLayer == ModeLayer.Flow)
                    {
                        if (attachItem.transitionParameters != null)
                        {
                            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.transitionParameters.gameObject));
                        }

                        attachItem.transition           = null;
                        attachItem.transitionParameters = null;
                    }
                    else if (FlowSystem.GetData().modeLayer == ModeLayer.Audio)
                    {
                        if (attachItem.audioTransitionParameters != null)
                        {
                            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.audioTransitionParameters.gameObject));
                        }

                        attachItem.audioTransition           = null;
                        attachItem.audioTransitionParameters = null;
                    }
                }

                if (System.IO.Directory.Exists(path) == false)
                {
                    System.IO.Directory.CreateDirectory(path);
                }

                if (element == null)
                {
                    return;
                }

                var prefix = string.Empty;
                if (FlowSystem.GetData().modeLayer == ModeLayer.Flow)
                {
                    prefix = "Transition-" + namePrefix;
                }
                else if (FlowSystem.GetData().modeLayer == ModeLayer.Audio)
                {
                    prefix = "AudioTransition-" + namePrefix;
                }

                var elementPath = AssetDatabase.GetAssetPath(element.gameObject);
                var targetName  = prefix + "-" + element.gameObject.name + "-" + (toWindow.IsFunction() == true ? FlowSystem.GetWindow(toWindow.functionId).directory : toWindow.directory);
                var targetPath  = path + "/" + targetName + ".prefab";

                if (AssetDatabase.CopyAsset(elementPath, targetPath) == true)
                {
                    AssetDatabase.ImportAsset(targetPath);

                    var newInstance        = AssetDatabase.LoadAssetAtPath <GameObject>(targetPath);
                    var instance           = newInstance.GetComponent <T>();
                    instance.useDefault    = false;
                    instance.useAsTemplate = false;
                    EditorUtility.SetDirty(instance);

                    if (FlowSystem.GetData().modeLayer == ModeLayer.Flow)
                    {
                        attachItem.transition           = instance.transition;
                        attachItem.transitionParameters = instance;
                    }
                    else if (FlowSystem.GetData().modeLayer == ModeLayer.Audio)
                    {
                        attachItem.audioTransition           = instance.transition;
                        attachItem.audioTransitionParameters = instance;
                    }

                    if (callback != null)
                    {
                        callback(instance);
                    }
                }
            },
                onEveryGUI: (element) => {
                // on gui

                var style      = new GUIStyle(GUI.skin.label);
                style.wordWrap = true;

                if (element != null)
                {
                    GUILayout.Label(element.name, style);
                }
                else
                {
                    GUILayout.Label("None", style);
                }
            },
                predicate: (element) => {
                var elementPath = AssetDatabase.GetAssetPath(element.gameObject);
                var isInPackage = FlowEditorUtilities.IsValidPackage(elementPath + "/../");

                if (element.transition != null && (isInPackage == true || element.useAsTemplate == true))
                {
                    var name     = element.GetType().FullName;
                    var baseName = name.Substring(0, name.IndexOf("Parameters"));

                    var type = System.Type.GetType(baseName + ", " + element.GetType().Assembly.FullName, throwOnError: true, ignoreCase: true);
                    if (type != null)
                    {
                        var attribute = type.GetCustomAttributes(inherit: true).OfType <TransitionCameraAttribute>().FirstOrDefault();
                        if (attribute != null)
                        {
                            return(true);
                        }
                        else
                        {
                            Debug.Log("No Attribute: " + baseName, element);
                        }
                    }
                    else
                    {
                        Debug.Log("No type: " + baseName);
                    }
                }

                return(false);
            },
                strongType: false,
                directory: null,
                useCache: false,
                drawNoneOption: true,
                updateRedraw: true);
        }