상속: MaskableGraphic
 static public int get_Margin(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer self = (UnityEngine.UI.Extensions.UILineTextureRenderer)checkSelf(l);
         pushValue(l, self.Margin);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer o;
         o = new UnityEngine.UI.Extensions.UILineTextureRenderer();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_UseMargins(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer self = (UnityEngine.UI.Extensions.UILineTextureRenderer)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.UseMargins = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_LineThickness(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer self = (UnityEngine.UI.Extensions.UILineTextureRenderer)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.LineThickness = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_Points(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer self = (UnityEngine.UI.Extensions.UILineTextureRenderer)checkSelf(l);
         UnityEngine.Vector2[] v;
         checkType(l, 2, out v);
         self.Points = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_uvRect(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer self = (UnityEngine.UI.Extensions.UILineTextureRenderer)checkSelf(l);
         UnityEngine.Rect v;
         checkValueType(l, 2, out v);
         self.uvRect = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int RotatePointAroundPivot(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UILineTextureRenderer self = (UnityEngine.UI.Extensions.UILineTextureRenderer)checkSelf(l);
         UnityEngine.Vector3 a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector3 a2;
         checkType(l, 3, out a2);
         UnityEngine.Vector3 a3;
         checkType(l, 4, out a3);
         var ret = self.RotatePointAroundPivot(a1, a2, a3);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }