static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct o; o = new UnityEngine.UI.Extensions.ReorderableList.ReorderableListEventStruct(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
private void displaceElement(int targetIndex, Transform displaced) { _displacedFromIndex = targetIndex; _displacedObjectOriginList = _currentReorderableListRaycasted; _displacedObject = displaced.GetComponent <RectTransform>(); _displacedObjectLE = _displacedObject.GetComponent <LayoutElement>(); _displacedObjectOriginalSize = _displacedObject.rect.size; var args = new ReorderableList.ReorderableListEventStruct { DroppedObject = _displacedObject.gameObject, FromList = _currentReorderableListRaycasted, FromIndex = targetIndex, }; int c = _fakeElement.parent == _reorderableList.Content ? _reorderableList.Content.childCount - 1 : _reorderableList.Content.childCount; if (_reorderableList.IsDropable && c < _reorderableList.maxItems && _displacedObject.GetComponent <ReorderableListElement>().IsTransferable) { _displacedObjectLE.preferredWidth = _draggingObjectOriginalSize.x; _displacedObjectLE.preferredHeight = _draggingObjectOriginalSize.y; _displacedObject.SetParent(_reorderableList.Content, false); _displacedObject.rotation = _reorderableList.transform.rotation; _displacedObject.SetSiblingIndex(_fromIndex); // Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct _reorderableList.Refresh(); _currentReorderableListRaycasted.Refresh(); args.ToList = _reorderableList; args.ToIndex = _fromIndex; _reorderableList.OnElementDisplacedTo.Invoke(args); _reorderableList.OnElementAdded.Invoke(args); } else if (_displacedObject.GetComponent <ReorderableListElement>().isDroppableInSpace) { _displacedObject.SetParent(_currentReorderableListRaycasted.DraggableArea, true); _currentReorderableListRaycasted.Refresh(); _displacedObject.position += new Vector3(_draggingObjectOriginalSize.x / 2, _draggingObjectOriginalSize.y / 2, 0); } else { _displacedObject.SetParent(null, true); _displacedObjectOriginList.Refresh(); _displacedObject.gameObject.SetActive(false); } _displacedObjectOriginList.OnElementDisplacedFrom.Invoke(args); _reorderableList.OnElementRemoved.Invoke(args); }
void CancelDrag() { _isDragging = false; //If it's a clone, delete it if (_reorderableList.CloneDraggedObject) { Destroy(_draggingObject.gameObject); } //Else replace the draggedObject to his first place else { RefreshSizes(); _draggingObject.SetParent(_reorderableList.Content, false); _draggingObject.rotation = _reorderableList.Content.transform.rotation; _draggingObject.SetSiblingIndex(_fromIndex); var args = new ReorderableList.ReorderableListEventStruct { DroppedObject = _draggingObject.gameObject, IsAClone = _reorderableList.CloneDraggedObject, SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject, FromList = _reorderableList, FromIndex = _fromIndex, ToList = _reorderableList, ToIndex = _fromIndex }; _reorderableList.Refresh(); _reorderableList.OnElementAdded.Invoke(args); if (!isValid) { throw new Exception("Transfer is already Cancelled."); } } //Delete fake element if (_fakeElement != null) { Destroy(_fakeElement.gameObject); _fakeElement = null; } if (_displacedObject != null) { revertDisplacedElement(); } _canvasGroup.blocksRaycasts = true; }
private void revertDisplacedElement() { var args = new ReorderableList.ReorderableListEventStruct { DroppedObject = _displacedObject.gameObject, FromList = _displacedObjectOriginList, FromIndex = _displacedFromIndex, }; if (_displacedObject.parent != null) { args.ToList = _reorderableList; args.ToIndex = _fromIndex; } _displacedObjectLE.preferredWidth = _displacedObjectOriginalSize.x; _displacedObjectLE.preferredHeight = _displacedObjectOriginalSize.y; _displacedObject.SetParent(_displacedObjectOriginList.Content, false); _displacedObject.rotation = _displacedObjectOriginList.transform.rotation; _displacedObject.SetSiblingIndex(_displacedFromIndex); _displacedObject.gameObject.SetActive(true); // Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct _reorderableList.Refresh(); _displacedObjectOriginList.Refresh(); if (args.ToList != null) { _reorderableList.OnElementDisplacedToReturned.Invoke(args); _reorderableList.OnElementRemoved.Invoke(args); } _displacedObjectOriginList.OnElementDisplacedFromReturned.Invoke(args); _displacedObjectOriginList.OnElementAdded.Invoke(args); _displacedFromIndex = -1; _displacedObjectOriginList = null; _displacedObject = null; _displacedObjectLE = null; }
public void OnEndDrag(PointerEventData eventData) { _isDragging = false; if (_draggingObject != null) { //If we have a ReorderableList that is dropable //Put the dragged object into the content and at the right index if (_currentReorderableListRaycasted != null && _fakeElement.parent == _currentReorderableListRaycasted.Content) { var args = new ReorderableList.ReorderableListEventStruct { DroppedObject = _draggingObject.gameObject, IsAClone = _reorderableList.CloneDraggedObject, SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject, FromList = _reorderableList, FromIndex = _fromIndex, ToList = _currentReorderableListRaycasted, ToIndex = _fakeElement.GetSiblingIndex() }; //Send OnelementDropped Event if (_reorderableList && _reorderableList.OnElementDropped != null) { _reorderableList.OnElementDropped.Invoke(args); } if (!isValid) { CancelDrag(); return; } RefreshSizes(); _draggingObject.SetParent(_currentReorderableListRaycasted.Content, false); _draggingObject.rotation = _currentReorderableListRaycasted.transform.rotation; _draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex()); // Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct _reorderableList.Refresh(); _currentReorderableListRaycasted.Refresh(); _reorderableList.OnElementAdded.Invoke(args); if (_displacedObject != null) { finishDisplacingElement(); } if (!isValid) { throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!"); } } else { //We don't have an ReorderableList if (this.isDroppableInSpace) { _reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct { DroppedObject = _draggingObject.gameObject, IsAClone = _reorderableList.CloneDraggedObject, SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject, FromList = _reorderableList, FromIndex = _fromIndex }); } else { CancelDrag(); } //If there is no more room for the element in the target list, notify it (OnElementDroppedWithMaxItems event) if (_currentReorderableListRaycasted != null) { if ((_currentReorderableListRaycasted.Content.childCount >= _currentReorderableListRaycasted.maxItems && !_currentReorderableListRaycasted.IsDisplacable) || _currentReorderableListRaycasted.maxItems <= 0) { GameObject o = _draggingObject.gameObject; _reorderableList.OnElementDroppedWithMaxItems.Invoke( new ReorderableList.ReorderableListEventStruct { DroppedObject = o, IsAClone = _reorderableList.CloneDraggedObject, SourceObject = _reorderableList.CloneDraggedObject ? gameObject : o, FromList = _reorderableList, ToList = _currentReorderableListRaycasted, FromIndex = _fromIndex }); } } } } //Delete fake element if (_fakeElement != null) { Destroy(_fakeElement.gameObject); _fakeElement = null; } _canvasGroup.blocksRaycasts = true; }
// Token: 0x06009E93 RID: 40595 RVA: 0x003AED2A File Offset: 0x003ACF2A public void OLCHHBPAACI(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("Texture2"); Debug.Log("event" + DBIMJHMKHNK.IsAClone + "Mouse1"); }
// Token: 0x06009E90 RID: 40592 RVA: 0x003AECFE File Offset: 0x003ACEFE public void EKACAMCNIIH(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("_DotSize"); Debug.Log("_Value4" + DBIMJHMKHNK.IsAClone + "[LocalizationService] Loading file: "); }
// Token: 0x06009E8C RID: 40588 RVA: 0x003AEB54 File Offset: 0x003ACD54 public void ONGEIEEDDMD(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("_Offsets"); Debug.Log("Bad SegmentType passed in to CreateLineCap. Must be SegmentType.Start or SegmentType.End" + DBIMJHMKHNK.IsAClone + "settings.arcshitsoundtimedelay"); }
// Token: 0x06009E81 RID: 40577 RVA: 0x003AE78E File Offset: 0x003AC98E public void TestReOrderableListTarget(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("Event Received"); Debug.Log("Hello World, is my item a clone? [" + DBIMJHMKHNK.IsAClone + "]"); }
// Token: 0x06009E89 RID: 40585 RVA: 0x003AEA2D File Offset: 0x003ACC2D public void BGPFAIJHMLP(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("_ScreenResolution"); Debug.Log("_Value2" + DBIMJHMKHNK.IsAClone + "wss://"); }
// Token: 0x06009E87 RID: 40583 RVA: 0x003AE9CA File Offset: 0x003ACBCA public void JNGBDOMDKOJ(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("ReconnectAndRejoin() failed. Can only connect while in state 'Disconnected'. Current state: "); Debug.Log("cipherText" + DBIMJHMKHNK.IsAClone + "settings.enableranking"); }
// Token: 0x06009E86 RID: 40582 RVA: 0x003AE99E File Offset: 0x003ACB9E public void NEMFHGAGCKA(ReorderableList.ReorderableListEventStruct DBIMJHMKHNK) { Debug.Log("Texture2"); Debug.Log("Up" + DBIMJHMKHNK.IsAClone + "PS Home"); }
public void OnEndDrag(PointerEventData eventData) { _isDragging = false; if (_draggingObject != null) { //If we have a, ReorderableList that is dropable //Put the dragged object into the content and at the right index if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable && (IsTransferable || _currentReorderableListRaycasted == _reorderableList)) { var args = new ReorderableList.ReorderableListEventStruct { DroppedObject = _draggingObject.gameObject, IsAClone = _reorderableList.CloneDraggedObject, SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject, FromList = _reorderableList, FromIndex = _fromIndex, ToList = _currentReorderableListRaycasted, ToIndex = _fakeElement.GetSiblingIndex() }; //Send OnelementDropped Event if (_reorderableList && _reorderableList.OnElementDropped != null) { _reorderableList.OnElementDropped.Invoke(args); } if (!isValid) { CancelDrag(); return; } RefreshSizes(); _draggingObject.SetParent(_currentReorderableListRaycasted.Content, false); _draggingObject.rotation = _currentReorderableListRaycasted.transform.rotation; _draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex()); _reorderableList.OnElementAdded.Invoke(args); if (!isValid) { throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!"); } } //We don't have an ReorderableList else { if (this.isDroppableInSpace) { _reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct { DroppedObject = _draggingObject.gameObject, IsAClone = _reorderableList.CloneDraggedObject, SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject, FromList = _reorderableList, FromIndex = _fromIndex }); } else { CancelDrag(); } } } //Delete fake element if (_fakeElement != null) { Destroy(_fakeElement.gameObject); } }