예제 #1
0
 static public int SetLayoutHorizontal(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         self.SetLayoutHorizontal();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int CalculateLayoutInputVertical(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         self.CalculateLayoutInputVertical();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 static public int get_ChildForceExpandHeight(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         pushValue(l, self.ChildForceExpandHeight);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #4
0
 static public int get_ExpandHorizontalSpacing(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         pushValue(l, self.ExpandHorizontalSpacing);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #5
0
 static public int GetGreatestMinimumChildWidth(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         var ret = self.GetGreatestMinimumChildWidth();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #6
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup o;
         o = new UnityEngine.UI.Extensions.FlowLayoutGroup();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #7
0
 static public int set_ChildForceExpandHeight(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.ChildForceExpandHeight = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #8
0
 static public int set_ExpandHorizontalSpacing(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.ExpandHorizontalSpacing = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #9
0
 static public int set_SpacingY(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.SpacingY = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #10
0
 static public int SetLayout(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Boolean a3;
         checkType(l, 4, out a3);
         var ret = self.SetLayout(a1, a2, a3);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }