static public int SetLayoutHorizontal(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); self.SetLayoutHorizontal(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int CalculateLayoutInputVertical(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); self.CalculateLayoutInputVertical(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_ChildForceExpandHeight(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); pushValue(l, self.ChildForceExpandHeight); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_ExpandHorizontalSpacing(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); pushValue(l, self.ExpandHorizontalSpacing); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetGreatestMinimumChildWidth(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); var ret = self.GetGreatestMinimumChildWidth(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup o; o = new UnityEngine.UI.Extensions.FlowLayoutGroup(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_ChildForceExpandHeight(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.ChildForceExpandHeight = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ExpandHorizontalSpacing(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.ExpandHorizontalSpacing = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_SpacingY(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); System.Single v; checkType(l, 2, out v); self.SpacingY = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int SetLayout(IntPtr l) { try { UnityEngine.UI.Extensions.FlowLayoutGroup self = (UnityEngine.UI.Extensions.FlowLayoutGroup)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); var ret = self.SetLayout(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }