static public int get_radius(IntPtr l) { try { UnityEngine.UI.Extensions.CylinderText self = (UnityEngine.UI.Extensions.CylinderText)checkSelf(l); pushValue(l, self.radius); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.CylinderText o; o = new UnityEngine.UI.Extensions.CylinderText(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_radius(IntPtr l) { try { UnityEngine.UI.Extensions.CylinderText self = (UnityEngine.UI.Extensions.CylinderText)checkSelf(l); System.Single v; checkType(l, 2, out v); self.radius = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int ModifyMesh(IntPtr l) { try { UnityEngine.UI.Extensions.CylinderText self = (UnityEngine.UI.Extensions.CylinderText)checkSelf(l); UnityEngine.UI.VertexHelper a1; checkType(l, 2, out a1); self.ModifyMesh(a1); return(0); } catch (Exception e) { return(error(l, e)); } }