private void CreateInstanceTile() { var t = m_Tile.GetType(); RuleTile instanceTile = CreateInstance(t) as RuleTile; instanceTile.hideFlags = HideFlags.NotEditable; instanceTile.name = m_Tile.name + " (Override)"; m_InstanceTile = instanceTile; #if UNITY_EDITOR if (AssetDatabase.Contains(this)) { AssetDatabase.AddObjectToAsset(instanceTile, this); } EditorUtility.SetDirty(this); #endif }
public void OnEnable() { if (m_Tile == null) { return; } if (m_InstanceTile == null) { var t = m_Tile.GetType(); RuleTile instanceTile = ScriptableObject.CreateInstance(t) as RuleTile; instanceTile.hideFlags = HideFlags.NotEditable; instanceTile.name = m_Tile.name + " (Override)"; m_InstanceTile = instanceTile; Override(); #if UNITY_EDITOR AssetDatabase.AddObjectToAsset(instanceTile, this); EditorUtility.SetDirty(this); #endif } }