public override void Create() { if (EnviroSkyMgr.instance == null || EnviroSkyLite.instance == null) { return; } CreateFogMaterial(); blitPass = new EnviroBlitPass(UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingTransparents, material, 0, name); }
public override void Create() { if (EnviroSkyMgr.instance == null || EnviroSky.instance == null) { return; } CreateMaterialsAndTextures(); if (EnviroSky.instance != null) { SetReprojectionPixelSize(EnviroSky.instance.cloudsSettings.cloudsQualitySettings.reprojectionPixelSize); } blitPass = new EnviroBlitPass(UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingTransparents, blitMat, 0, name); }
public override void Create() { if (EnviroSkyMgr.instance == null) { return; } if (EnviroSkyMgr.instance.Camera != null) { myCam = EnviroSkyMgr.instance.Camera; } else { myCam = Camera.main; } CreateMaterialsAndTextures(); getSouceTexture = new EnviroBlitPassIdentifiers(UnityEngine.Rendering.Universal.RenderPassEvent.AfterRenderingTransparents, null, 0, "Get Source"); blitPassFinal = new EnviroBlitPass(UnityEngine.Rendering.Universal.RenderPassEvent.AfterRenderingTransparents, sunShaftsMaterial, 4, "MoonShafts Final"); }
public override void AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer renderer, ref UnityEngine.Rendering.Universal.RenderingData renderingData) { if (renderingData.cameraData.camera.cameraType == CameraType.Preview) { return; } myCam = renderingData.cameraData.camera; if (EnviroSkyLite.instance != null && EnviroSkyLite.instance.usePostEffectFog) { var src = renderer.cameraColorTarget; var dest = UnityEngine.Rendering.Universal.RenderTargetHandle.CameraTarget; if (!renderingData.cameraData.isSceneViewCamera && renderingData.cameraData.camera == EnviroSkyLite.instance.PlayerCamera) { UpdateMatrix(); if (currentSimpleFog != EnviroSkyLite.instance.fogSettings.useSimpleFog) { CreateFogMaterial(); blitPass = new EnviroBlitPass(UnityEngine.Rendering.Universal.RenderPassEvent.BeforeRenderingTransparents, material, 0, name); currentSimpleFog = EnviroSkyLite.instance.fogSettings.useSimpleFog; } RenderFog(); if (blitPass == null) { Create(); } blitPass.Setup(src, dest); renderer.EnqueuePass(blitPass); } } }