private void EnqueueAllRenderSteps() { ProbeRenderSteps allRenderSteps = ProbeRenderStepsExt.FromProbeType(type); if (m_RemainingRenderSteps != allRenderSteps) { m_HasPendingRenderRequest = true; } }
internal ProbeRenderSteps NextRenderSteps() { if (m_RemainingRenderSteps.IsNone() && m_HasPendingRenderRequest) { m_RemainingRenderSteps = ProbeRenderStepsExt.FromProbeType(type); m_HasPendingRenderRequest = false; } if (type == ProbeSettings.ProbeType.ReflectionProbe) { // pick one bit or all remaining bits ProbeRenderSteps nextSteps = timeSlicing ? m_RemainingRenderSteps.LowestSetBit() : m_RemainingRenderSteps; m_RemainingRenderSteps &= ~nextSteps; return(nextSteps); } else { // always render the full planar reflection m_RemainingRenderSteps = ProbeRenderSteps.None; return(ProbeRenderSteps.PlanarProbeMask); } }
/// <summary> /// Test if the bit for the given cubemap face is set. /// </summary> /// <param name="steps">The probe rendering steps.</param> /// <param name="face">The cubemap face.</param> /// <returns>True if the cubemap face bit is set, false otherwise.</returns> public static bool HasCubeFace(this ProbeRenderSteps steps, CubemapFace face) { return(steps.HasFlag(ProbeRenderStepsExt.FromCubeFace(face))); }