DeferredLightingRTResources PrepareDeferredLightingRTResources(RTHandle directionBuffer, RTHandle ouputBuffer) { DeferredLightingRTResources deferredResources = new DeferredLightingRTResources(); deferredResources.directionBuffer = directionBuffer; deferredResources.depthStencilBuffer = m_SharedRTManager.GetDepthStencilBuffer(); deferredResources.normalBuffer = m_SharedRTManager.GetNormalBuffer(); // Temporary buffers deferredResources.gbuffer0 = m_RaytracingGBufferManager.GetBuffer(0); deferredResources.gbuffer1 = m_RaytracingGBufferManager.GetBuffer(1); deferredResources.gbuffer2 = m_RaytracingGBufferManager.GetBuffer(2); deferredResources.gbuffer3 = m_RaytracingGBufferManager.GetBuffer(3); deferredResources.distanceBuffer = m_RaytracingDistanceBuffer; // Output Buffer deferredResources.litBuffer = ouputBuffer; return(deferredResources); }
DeferredLightingRTResources PrepareDeferredLightingRTResources(HDCamera hdCamera, RTHandle directionBuffer, RTHandle ouputBuffer) { DeferredLightingRTResources deferredResources = new DeferredLightingRTResources(); deferredResources.directionBuffer = directionBuffer; deferredResources.depthStencilBuffer = m_SharedRTManager.GetDepthStencilBuffer(); deferredResources.normalBuffer = m_SharedRTManager.GetNormalBuffer(); deferredResources.skyTexture = m_SkyManager.GetSkyReflection(hdCamera); // Temporary buffers deferredResources.gbuffer0 = m_RaytracingGBufferManager.GetBuffer(0); deferredResources.gbuffer1 = m_RaytracingGBufferManager.GetBuffer(1); deferredResources.gbuffer2 = m_RaytracingGBufferManager.GetBuffer(2); deferredResources.gbuffer3 = m_RaytracingGBufferManager.GetBuffer(3); deferredResources.distanceBuffer = GetRayTracingBuffer(InternalRayTracingBuffers.Distance); // Debug textures deferredResources.rayCountTexture = m_RayCountManager.GetRayCountTexture(); // Output Buffer deferredResources.litBuffer = ouputBuffer; return(deferredResources); }