protected override void PostRaycast(List <Tuple <GameObject, RaycastHit> > results)
        {
            AnchorSelectionRaycast.PostRaycast(results, CurrentAnchorTypeSelection);

            foreach (var c in m_ColliderCache.Values)
            {
                Object.Destroy(c);
            }

            m_ColliderCache.Clear();
        }
        protected override void PostRaycast(List <Tuple <GameObject, RaycastHit> > results)
        {
            AnchorSelectionRaycast.PostRaycast(results, CurrentAnchorTypeSelection);

            CleanCache();
        }