protected override void PostRaycast(List <Tuple <GameObject, RaycastHit> > results) { AnchorSelectionRaycast.PostRaycast(results, CurrentAnchorTypeSelection); foreach (var c in m_ColliderCache.Values) { Object.Destroy(c); } m_ColliderCache.Clear(); }
protected override void PostRaycast(List <Tuple <GameObject, RaycastHit> > results) { AnchorSelectionRaycast.PostRaycast(results, CurrentAnchorTypeSelection); CleanCache(); }