internal static void SetInternalUserData(ref PlayableOutputHandle handle, [Writable] UnityEngine.Object target) { PlayableOutputHandle.INTERNAL_CALL_SetInternalUserData(ref handle, target); }
internal static void SetInternalUserData(ref PlayableOutputHandle handle, [Writable] UnityEngine.Object target) { PlayableOutputHandle.INTERNAL_CALL_SetInternalUserData(ref handle, target); }