internal static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { NetworkIdentity component = prefab.GetComponent <NetworkIdentity>(); if (component == null) { if (LogFilter.logError) { Debug.LogError("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component"); } return; } if (spawnHandler == null || unspawnHandler == null) { if (LogFilter.logError) { Debug.LogError("RegisterPrefab custom spawn function null for " + component.assetId); } return; } if (!component.assetId.IsValid()) { if (LogFilter.logError) { Debug.LogError("RegisterPrefab game object " + prefab.name + " has no prefab. Use RegisterSpawnHandler() instead?"); } return; } if (LogFilter.logDebug) { Debug.Log("Registering custom prefab '" + prefab.name + "' as asset:" + component.assetId + " " + spawnHandler.GetMethodName() + "/" + unspawnHandler.GetMethodName()); } s_SpawnHandlers[component.assetId] = spawnHandler; s_UnspawnHandlers[component.assetId] = unspawnHandler; }
internal static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { if (spawnHandler == null || unspawnHandler == null) { if (LogFilter.logError) { Debug.LogError("RegisterSpawnHandler custom spawn function null for " + assetId); } } else { if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "RegisterSpawnHandler asset '", assetId, "' ", spawnHandler.GetMethodName(), "/", unspawnHandler.GetMethodName() })); } NetworkScene.s_SpawnHandlers[assetId] = spawnHandler; NetworkScene.s_UnspawnHandlers[assetId] = unspawnHandler; } }
internal static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { NetworkIdentity component = prefab.GetComponent <NetworkIdentity>(); if (component == null) { if (LogFilter.logError) { Debug.LogError("Could not register '" + prefab.name + "' since it contains no NetworkIdentity component"); } } else if ((spawnHandler == null) || (unspawnHandler == null)) { if (LogFilter.logError) { Debug.LogError("RegisterPrefab custom spawn function null for " + component.assetId); } } else if (!component.assetId.IsValid()) { if (LogFilter.logError) { Debug.LogError("RegisterPrefab game object " + prefab.name + " has no prefab. Use RegisterSpawnHandler() instead?"); } } else { if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "Registering custom prefab '", prefab.name, "' as asset:", component.assetId, " ", spawnHandler.Method.Name, "/", unspawnHandler.Method.Name })); } s_SpawnHandlers[component.assetId] = spawnHandler; s_UnspawnHandlers[component.assetId] = unspawnHandler; } }
static internal bool GetSpawnHandler(NetworkHash128 assetId, out SpawnDelegate handler) { if (s_SpawnHandlers.ContainsKey(assetId)) { handler = s_SpawnHandlers[assetId]; return(true); } handler = null; return(false); }
internal static bool GetSpawnHandler(NetworkHash128 assetId, out SpawnDelegate handler) { bool result; if (NetworkScene.s_SpawnHandlers.ContainsKey(assetId)) { handler = NetworkScene.s_SpawnHandlers[assetId]; result = true; } else { handler = null; result = false; } return(result); }
internal static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { if (spawnHandler == null || unspawnHandler == null) { if (LogFilter.logError) { Debug.LogError("RegisterSpawnHandler custom spawn function null for " + assetId); } return; } if (LogFilter.logDebug) { Debug.Log("RegisterSpawnHandler asset '" + assetId + "' " + spawnHandler.GetMethodName() + "/" + unspawnHandler.GetMethodName()); } s_SpawnHandlers[assetId] = spawnHandler; s_UnspawnHandlers[assetId] = unspawnHandler; }
internal static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { if (spawnHandler == null || unspawnHandler == null) { if (!LogFilter.logError) { return; } Debug.LogError((object)("RegisterSpawnHandler custom spawn function null for " + (object)assetId)); } else { if (LogFilter.logDebug) { Debug.Log((object)("RegisterSpawnHandler asset '" + (object)assetId + "' " + spawnHandler.Method.Name + "/" + unspawnHandler.Method.Name)); } NetworkScene.s_SpawnHandlers[assetId] = spawnHandler; NetworkScene.s_UnspawnHandlers[assetId] = unspawnHandler; } }
static public void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { NetworkScene.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler); }
static public void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) { NetworkScene.RegisterPrefab(prefab, spawnHandler, unspawnHandler); }