private void OnGUI() { if (this.ShowLobbyGUI) { NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if (networkLobbyManager) { if (!networkLobbyManager.showLobbyGUI) { return; } string name = SceneManager.GetSceneAt(0).name; if (name != networkLobbyManager.lobbyScene) { return; } } Rect position = new Rect((float)(100 + this.m_Slot * 100), 200f, 90f, 20f); if (base.isLocalPlayer) { string text; if (this.m_ReadyToBegin) { text = "(Ready)"; } else { text = "(Not Ready)"; } GUI.Label(position, text); if (this.m_ReadyToBegin) { position.y += 25f; if (GUI.Button(position, "STOP")) { this.SendNotReadyToBeginMessage(); } } else { position.y += 25f; if (GUI.Button(position, "START")) { this.SendReadyToBeginMessage(); } position.y += 25f; if (GUI.Button(position, "Remove")) { ClientScene.RemovePlayer(base.GetComponent <NetworkIdentity>().playerControllerId); } } } else { GUI.Label(position, "Player [" + base.netId + "]"); position.y += 25f; GUI.Label(position, "Ready [" + this.m_ReadyToBegin + "]"); } } }
public void CheckReadyToBegin() { string name = SceneManager.GetSceneAt(0).name; if (!(name != this.m_LobbyScene)) { int num = 0; int num2 = 0; for (int i = 0; i < NetworkServer.connections.Count; i++) { NetworkConnection networkConnection = NetworkServer.connections[i]; if (networkConnection != null) { num2++; num += NetworkLobbyManager.CheckConnectionIsReadyToBegin(networkConnection); } } if (this.m_MinPlayers <= 0 || num >= this.m_MinPlayers) { if (num >= num2) { this.m_PendingPlayers.Clear(); this.OnLobbyServerPlayersReady(); } } } }
void StartupCall() { if (networkLobbyManager == null) { networkLobbyManager = GetComponent <NetworkLobbyManager> (); } if (SceneManager.GetActiveScene().name == "Garage") { garageObjects.SetActive(true); if (garageManager == null) { garageManager = GameObject.Find("Garage Manager").GetComponent <RG_GarageManager> (); } lobbyHUDReference.matchmakingWindow.SetActive(false); lobbyHUDReference.matchmakingImage.SetActive(false); lobbyHUDReference.findMatchWindow.SetActive(false); lobbyHUDReference.disconnectButton.SetActive(false); lobbyHUDReference.backButtonFindGames.SetActive(true); UpdateGameType(); UpdateGameSize(); } if (SceneManager.GetActiveScene().name != "Garage") { garageObjects.SetActive(false); loadingMultiplayerScene = false; lobbyHUDReference.disconnectButton.SetActive(true); lobbyHUDReference.startGameButton.SetActive(false); lobbyHUDReference.lobbyWindow.SetActive(false); } }
private void OnLevelWasLoaded() { NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if ((!networkLobbyManager || !(Application.loadedLevelName == networkLobbyManager.lobbyScene)) && base.isLocalPlayer) { SendSceneLoadedMessage(); } }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (((singleton == null) || (scene.name != singleton.lobbyScene)) && base.isLocalPlayer) { this.SendSceneLoadedMessage(); } }
private void OnLevelWasLoaded() { NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (((singleton == null) || (Application.loadedLevelName != singleton.lobbyScene)) && base.isLocalPlayer) { this.SendSceneLoadedMessage(); } }
private void OnLevelWasLoaded() { NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if ((bool)((Object)singleton) && SceneManager.GetSceneAt(0).name == singleton.lobbyScene || !this.isLocalPlayer) { return; } this.SendSceneLoadedMessage(); }
private void OnGUI() { if (!this.ShowLobbyGUI) { return; } NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if (networkLobbyManager) { if (!networkLobbyManager.showLobbyGUI) { return; } if (Application.loadedLevelName != networkLobbyManager.lobbyScene) { return; } } Rect position = new Rect((float)(100 + this.m_Slot * 100), 200f, 90f, 20f); if (base.isLocalPlayer) { GUI.Label(position, " [ You ]"); if (this.m_ReadyToBegin) { position.y += 25f; if (GUI.Button(position, "Ready")) { this.SendNotReadyToBeginMessage(); } } else { position.y += 25f; if (GUI.Button(position, "Not Ready")) { this.SendReadyToBeginMessage(); } position.y += 25f; if (GUI.Button(position, "Remove")) { ClientScene.RemovePlayer(base.GetComponent <NetworkIdentity>().playerControllerId); } } } else { GUI.Label(position, "Player [" + base.netId + "]"); position.y += 25f; GUI.Label(position, "Ready [" + this.m_ReadyToBegin + "]"); } }
private void OnGUI() { if (!ShowLobbyGUI) { return; } NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if ((bool)networkLobbyManager) { if (!networkLobbyManager.showLobbyGUI) { return; } string name = SceneManager.GetSceneAt(0).name; if (name != networkLobbyManager.lobbyScene) { return; } } Rect position = new Rect(100 + m_Slot * 100, 200f, 90f, 20f); if (base.isLocalPlayer) { GUI.Label(text: (!m_ReadyToBegin) ? "(Not Ready)" : "(Ready)", position: position); if (m_ReadyToBegin) { position.y += 25f; if (GUI.Button(position, "STOP")) { SendNotReadyToBeginMessage(); } return; } position.y += 25f; if (GUI.Button(position, "START")) { SendReadyToBeginMessage(); } position.y += 25f; if (GUI.Button(position, "Remove")) { ClientScene.RemovePlayer(GetComponent <NetworkIdentity>().playerControllerId); } } else { GUI.Label(position, "Player [" + base.netId + "]"); position.y += 25f; GUI.Label(position, "Ready [" + m_ReadyToBegin + "]"); } }
private void OnLevelWasLoaded() { NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if (networkLobbyManager && Application.loadedLevelName == networkLobbyManager.lobbyScene) { return; } if (base.isLocalPlayer) { this.SendSceneLoadedMessage(); } }
private void OnGUI() { if (this.ShowLobbyGUI) { NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if ((singleton == null) || (singleton.showLobbyGUI && (SceneManager.GetSceneAt(0).name == singleton.lobbyScene))) { Rect position = new Rect((float)(100 + (this.m_Slot * 100)), 200f, 90f, 20f); if (base.isLocalPlayer) { string str2; if (this.m_ReadyToBegin) { str2 = "(Ready)"; } else { str2 = "(Not Ready)"; } GUI.Label(position, str2); if (this.m_ReadyToBegin) { position.y += 25f; if (GUI.Button(position, "STOP")) { this.SendNotReadyToBeginMessage(); } } else { position.y += 25f; if (GUI.Button(position, "START")) { this.SendReadyToBeginMessage(); } position.y += 25f; if (GUI.Button(position, "Remove")) { ClientScene.RemovePlayer(base.GetComponent <NetworkIdentity>().playerControllerId); } } } else { GUI.Label(position, "Player [" + base.netId + "]"); position.y += 25f; GUI.Label(position, "Ready [" + this.m_ReadyToBegin + "]"); } } } }
public void SendSceneLoadedMessage() { if (LogFilter.logDebug) { Debug.Log("NetworkLobbyPlayer SendSceneLoadedMessage"); } NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if ((bool)networkLobbyManager) { IntegerMessage msg = new IntegerMessage(base.playerControllerId); networkLobbyManager.client.Send(44, msg); } }
public void SendSceneLoadedMessage() { if (LogFilter.logDebug) { Debug.Log("NetworkLobbyPlayer SendSceneLoadedMessage"); } NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (singleton != null) { IntegerMessage msg = new IntegerMessage(base.playerControllerId); singleton.client.Send(0x2c, msg); } }
private void OnGUI() { if (!this.ShowLobbyGUI) { return; } NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if ((bool)((Object)singleton) && (!singleton.showLobbyGUI || SceneManager.GetSceneAt(0).name != singleton.lobbyScene)) { return; } Rect position = new Rect((float)(100 + (int)this.m_Slot * 100), 200f, 90f, 20f); if (this.isLocalPlayer) { string text = !this.m_ReadyToBegin ? "(Not Ready)" : "(Ready)"; GUI.Label(position, text); if (this.m_ReadyToBegin) { position.y += 25f; if (!GUI.Button(position, "STOP")) { return; } this.SendNotReadyToBeginMessage(); } else { position.y += 25f; if (GUI.Button(position, "START")) { this.SendReadyToBeginMessage(); } position.y += 25f; if (!GUI.Button(position, "Remove")) { return; } ClientScene.RemovePlayer(this.GetComponent <NetworkIdentity>().playerControllerId); } } else { GUI.Label(position, "Player [" + (object)this.netId + "]"); position.y += 25f; GUI.Label(position, "Ready [" + (object)this.m_ReadyToBegin + "]"); } }
public override void OnStartClient() { NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if ((bool)networkLobbyManager) { networkLobbyManager.lobbySlots[m_Slot] = this; m_ReadyToBegin = false; OnClientEnterLobby(); } else { Debug.LogError("No Lobby for LobbyPlayer"); } }
public override void OnStartClient() { NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if ((bool)((Object)singleton)) { singleton.lobbySlots[(int)this.m_Slot] = this; this.m_ReadyToBegin = false; this.OnClientEnterLobby(); } else { Debug.LogError((object)"LobbyPlayer could not find a NetworkLobbyManager. The LobbyPlayer requires a NetworkLobbyManager object to function. Make sure that there is one in the scene."); } }
public override void OnStartClient() { NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (singleton != null) { singleton.lobbySlots[this.m_Slot] = this; this.m_ReadyToBegin = false; this.OnClientEnterLobby(); } else { Debug.LogError("No Lobby for LobbyPlayer"); } }
/// <summary> /// <para>This is used on clients to tell the server that the client has switched from the lobby to the GameScene and is ready to play.</para> /// </summary> public void SendSceneLoadedMessage() { if (LogFilter.logDebug) { Debug.Log((object)"NetworkLobbyPlayer SendSceneLoadedMessage"); } NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (!(bool)((Object)singleton)) { return; } IntegerMessage integerMessage = new IntegerMessage((int)this.playerControllerId); singleton.client.Send((short)44, (MessageBase)integerMessage); }
public void SendNotReadyToBeginMessage() { if (LogFilter.logDebug) { Debug.Log("NetworkLobbyPlayer SendReadyToBeginMessage"); } NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if ((bool)networkLobbyManager) { LobbyReadyToBeginMessage lobbyReadyToBeginMessage = new LobbyReadyToBeginMessage(); lobbyReadyToBeginMessage.slotId = (byte)base.playerControllerId; lobbyReadyToBeginMessage.readyState = false; networkLobbyManager.client.Send(43, lobbyReadyToBeginMessage); } }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { NetworkLobbyManager networkLobbyManager = NetworkManager.singleton as NetworkLobbyManager; if ((bool)networkLobbyManager) { string name = scene.name; if (name == networkLobbyManager.lobbyScene) { return; } } if (base.isLocalPlayer) { SendSceneLoadedMessage(); } }
public void SendReadyToBeginMessage() { if (LogFilter.logDebug) { Debug.Log("NetworkLobbyPlayer SendReadyToBeginMessage"); } NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (singleton != null) { LobbyReadyToBeginMessage msg = new LobbyReadyToBeginMessage { slotId = (byte)base.playerControllerId, readyState = true }; singleton.client.Send(0x2b, msg); } }
/// <summary> /// <para>This is used on clients to tell the server that this player is ready for the game to begin.</para> /// </summary> public void SendReadyToBeginMessage() { if (LogFilter.logDebug) { Debug.Log((object)"NetworkLobbyPlayer SendReadyToBeginMessage"); } NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager; if (!(bool)((Object)singleton)) { return; } singleton.client.Send((short)43, (MessageBase) new LobbyReadyToBeginMessage() { slotId = (byte)this.playerControllerId, readyState = true }); }
/// <summary> /// <para>CheckReadyToBegin checks all of the players in the lobby to see if their readyToBegin flag is set.</para> /// </summary> public void CheckReadyToBegin() { if (SceneManager.GetSceneAt(0).name != this.m_LobbyScene) { return; } int num = 0; foreach (NetworkConnection connection in NetworkServer.connections) { if (connection != null) { num += NetworkLobbyManager.CheckConnectionIsReadyToBegin(connection); } } if (this.m_MinPlayers > 0 && num < this.m_MinPlayers) { return; } this.m_PendingPlayers.Clear(); this.OnLobbyServerPlayersReady(); }
public void CheckReadyToBegin() { if (Application.loadedLevelName != this.m_LobbyScene) { return; } int num = 0; foreach (NetworkConnection current in NetworkServer.connections) { if (current != null) { if (!NetworkLobbyManager.CheckConnectionIsReadyToBegin(current)) { return; } num++; } } foreach (NetworkConnection current2 in NetworkServer.localConnections) { if (current2 != null) { if (!NetworkLobbyManager.CheckConnectionIsReadyToBegin(current2)) { return; } num++; } } if (this.m_MinPlayers > 0 && num < this.m_MinPlayers) { return; } this.m_PendingPlayers.Clear(); this.OnLobbyServerPlayersReady(); }
private void SetPlayScene(NetworkLobbyManager lobby, string sceneName) { base.serializedObject.FindProperty("m_PlayScene").stringValue = sceneName; base.serializedObject.FindProperty("m_OnlineScene").stringValue = ""; EditorUtility.SetDirty(lobby); }