Validate() 정적인 개인적인 메소드

static private Validate ( CRCMessageEntry scripts, int numChannels ) : bool
scripts UnityEngine.Networking.NetworkSystem.CRCMessageEntry
numChannels int
리턴 bool
예제 #1
0
 private void OnCRC(NetworkMessage netMsg)
 {
     netMsg.ReadMessage(s_CRCMessage);
     NetworkCRC.Validate(s_CRCMessage.scripts, numChannels);
 }
예제 #2
0
 private void OnCRC(NetworkMessage netMsg)
 {
     netMsg.ReadMessage <CRCMessage>(NetworkClient.s_CRCMessage);
     NetworkCRC.Validate(NetworkClient.s_CRCMessage.scripts, this.numChannels);
 }