public bool Init(int port = 0, int maxConnections = 16) { var config = new UnityEngine.Networking.GlobalConfig(); config.ThreadAwakeTimeout = 1; UnityEngine.Networking.NetworkTransport.Init(config); m_ReadBuffer = new byte[NetworkConfig.maxPackageSize + 1024]; m_ConnectionConfig = new ConnectionConfig(); m_ConnectionConfig.SendDelay = 0; m_ChannelUnreliable = m_ConnectionConfig.AddChannel(QosType.Unreliable); m_Topology = new HostTopology(m_ConnectionConfig, maxConnections); if (UnityEngine.Debug.isDebugBuild && m_isNetworkSimuationActive) { m_HostId = NetworkTransport.AddHostWithSimulator(m_Topology, 1, 300, port); } else { m_HostId = NetworkTransport.AddHost(m_Topology, port); } if (m_HostId != -1 && port != 0) { GameDebug.Log("Listening on " + string.Join(", ", NetworkUtils.GetLocalInterfaceAddresses()) + " on port " + port); } return(m_HostId != -1); }
public GlobalConfigInternal(GlobalConfig config) { this.InitWrapper(); this.InitThreadAwakeTimeout(config.ThreadAwakeTimeout); this.InitReactorModel((byte) config.ReactorModel); this.InitReactorMaximumReceivedMessages(config.ReactorMaximumReceivedMessages); this.InitReactorMaximumSentMessages(config.ReactorMaximumSentMessages); this.InitMaxPacketSize(config.MaxPacketSize); }
// Use this for initialization void Awake() { ScreenLog.Write("WebManager Awake!"); var global = new GlobalConfig(); Debug.Log("global recieve " + global.ReactorMaximumReceivedMessages); Debug.Log("global sent " + global.ReactorMaximumSentMessages); Debug.Log("global max " + global.MaxPacketSize); Debug.Log("global model " + global.ReactorModel); Debug.Log("global thread timeout " + global.ThreadAwakeTimeout); global.ReactorMaximumReceivedMessages = 50000; NetworkTransport.Init(global); var config = new ConnectionConfig(); //config.PacketSize = PACKET_SIZE; config.Channels.Add(new ChannelQOS(QosType.ReliableFragmented)); config.Channels.Add(new ChannelQOS(QosType.Unreliable)); Debug.Log("AckDelay " + config.AckDelay); Debug.Log("AllCostTimeout " + config.AllCostTimeout); Debug.Log("ChannelCount " + config.ChannelCount); Debug.Log("ConnectTimeout " + config.ConnectTimeout); Debug.Log("DisconnectTimeout " + config.DisconnectTimeout); Debug.Log("FragmentSize " + config.FragmentSize); Debug.Log("IsAcksLong " + config.IsAcksLong); Debug.Log("MaxCombinedReliableMessageCount " + config.MaxCombinedReliableMessageCount); Debug.Log("MaxCombinedReliableMessageSize " + config.MaxCombinedReliableMessageSize); Debug.Log("MaxConnectionAttempt " + config.MaxConnectionAttempt); Debug.Log("MaxSentMessageQueueSize " + config.MaxSentMessageQueueSize); Debug.Log("MinUpdateTimeout " + config.MinUpdateTimeout); Debug.Log("NetworkDropThreshold " + config.NetworkDropThreshold); Debug.Log("OverflowDropThreshold " + config.OverflowDropThreshold); Debug.Log("PacketSize " + config.PacketSize); Debug.Log("PingTimeout " + config.PingTimeout); Debug.Log("ReducedPingTimeout " + config.ReducedPingTimeout); Debug.Log("ResendTimeout " + config.ResendTimeout); Debug.Log("UsePlatformSpecificProtocols " + config.UsePlatformSpecificProtocols); var topology = new HostTopology(config, 200); topology.ReceivedMessagePoolSize = 50000; //topology.SentMessagePoolSize = 50000; if (Application.platform != RuntimePlatform.WebGLPlayer && (SystemInfo.graphicsDeviceID == 0 || forceServer)) { ScreenLog.Write("Server starting!"); IsServer = true; server = new WebServer(19219, 8123, topology); ChunkManager.Instance.LoadChunks("server.vox"); server.RefreshMap(); } else { ScreenLog.Write("Client starting!"); client = new WebClient(topology); #if UNITY_WEBGL //client.TryConnect("127.0.0.1", 8123); client.TryConnect("188.226.164.147", 8123); #else //client.TryConnect("127.0.0.1", 19219); client.TryConnect("188.226.164.147", 19219); #endif } }
public static void Init(GlobalConfig config) { NetworkTransport.InitWithParameters(new GlobalConfigInternal(config)); }
public static void Init(GlobalConfig config) { InitWithParameters(new GlobalConfigInternal(config)); }