public double ReadDouble() { #if INCLUDE_IL2CPP return(BitConverter.ToDouble(BitConverter.GetBytes(ReadUInt64()), 0)); #else ulong value = ReadUInt64(); return(FloatConversion.ToDouble(value)); #endif }
public float ReadSingle() { #if INCLUDE_IL2CPP return(BitConverter.ToSingle(BitConverter.GetBytes(ReadUInt32()), 0)); #else uint value = ReadUInt32(); return(FloatConversion.ToSingle(value)); #endif }
public double ReadDouble() { ulong value = this.ReadUInt64(); return(FloatConversion.ToDouble(value)); }
public float ReadSingle() { uint value = this.ReadUInt32(); return(FloatConversion.ToSingle(value)); }
/// <summary> /// <para>Reads a double from the stream.</para> /// </summary> /// <returns> /// <para>Value read.</para> /// </returns> public double ReadDouble() { return(FloatConversion.ToDouble(this.ReadUInt64())); }
/// <summary> /// <para>Reads a float from the stream.</para> /// </summary> /// <returns> /// <para>Value read.</para> /// </returns> public float ReadSingle() { return(FloatConversion.ToSingle(this.ReadUInt32())); }
/// <summary> /// <para>Reads a float from the stream.</para> /// </summary> /// <returns> /// <para>Value read.</para> /// </returns> public float ReadSingle() => FloatConversion.ToSingle(this.ReadUInt32());
/// <summary> /// <para>Reads a double from the stream.</para> /// </summary> /// <returns> /// <para>Value read.</para> /// </returns> public double ReadDouble() => FloatConversion.ToDouble(this.ReadUInt64());