public void LoadStream(bool createMissingNodes) { if (StreamDescriptor == null) { return; } abcStream = new AlembicStream(gameObject, StreamDescriptor); abcStream.AbcLoad(createMissingNodes, false); forceUpdate = true; }
internal bool LoadStream(bool createMissingNodes) { if (StreamDescriptor == null) { return(false); } abcStream = new AlembicStream(gameObject, StreamDescriptor); var ret = abcStream.AbcLoad(createMissingNodes, false); forceUpdate = true; return(ret); }