internal void RemoveAlembicObject(AlembicElement obj) { if (obj != null && obj == abcObject) { abcObject = null; } }
void ImportCallback(aiObject obj) { var ic = m_importContext; AlembicTreeNode treeNode = ic.alembicTreeNode; AlembicTreeNode childTreeNode = null; aiSchema schema = obj.AsXform(); if (!schema) { schema = obj.AsPolyMesh(); } if (!schema) { schema = obj.AsCamera(); } if (!schema) { schema = obj.AsPoints(); } if (schema) { // Get child. create if needed and allowed. string childName = obj.name; // Find targetted child GameObj GameObject childGO = null; var childTransf = treeNode.gameObject == null ? null : treeNode.gameObject.transform.Find(childName); if (childTransf == null) { if (!ic.createMissingNodes) { obj.SetEnabled(false); return; } else { obj.SetEnabled(true); } childGO = new GameObject { name = childName }; childGO.GetComponent <Transform>().SetParent(treeNode.gameObject.transform, false); } else { childGO = childTransf.gameObject; } childTreeNode = new AlembicTreeNode() { stream = this, gameObject = childGO }; treeNode.Children.Add(childTreeNode); // Update AlembicElement elem = null; if (obj.AsXform() && m_streamDesc.Settings.ImportXform) { elem = childTreeNode.GetOrAddAlembicObj <AlembicXform>(); } else if (obj.AsCamera() && m_streamDesc.Settings.ImportCameras) { elem = childTreeNode.GetOrAddAlembicObj <AlembicCamera>(); } else if (obj.AsPolyMesh() && m_streamDesc.Settings.ImportMeshes) { elem = childTreeNode.GetOrAddAlembicObj <AlembicMesh>(); } else if (obj.AsPoints() && m_streamDesc.Settings.ImportPoints) { elem = childTreeNode.GetOrAddAlembicObj <AlembicPoints>(); } if (elem != null) { elem.AbcSetup(obj, schema); elem.AbcPrepareSample(); schema.UpdateSample(ref ic.ss); elem.AbcSyncDataBegin(); elem.AbcSyncDataEnd(); } } else { obj.SetEnabled(false); } ic.alembicTreeNode = childTreeNode; obj.EachChild(ImportCallback); ic.alembicTreeNode = treeNode; }