예제 #1
0
        void ValidatePersistentDataOnSubTree(VisualElement root, bool enablePersistence)
        {
            // We don't want to persist when there is a high chance that there will
            // be persistenceKey conflicts and data sharing. Generally, if an element
            // has no persistenceKey, we do not persist it and any of its children.
            // There are some exceptions, hence the use of IsPersitenceSupportedOnChildren().
            if (!root.IsPersitenceSupportedOnChildren())
            {
                enablePersistence = false;
            }

            if (root.IsDirty(ChangeType.PersistentData))
            {
                root.OnPersistentDataReady(enablePersistence);
                root.ClearDirty(ChangeType.PersistentData);
            }

            if (root.IsDirty(ChangeType.PersistentDataPath))
            {
                for (int i = 0; i < root.shadow.childCount; ++i)
                {
                    ValidatePersistentDataOnSubTree(root.shadow[i], enablePersistence);
                }

                root.ClearDirty(ChangeType.PersistentDataPath);
            }
        }
        private void ValidatePersistentDataOnSubTree(VisualElement ve, bool enablePersistence)
        {
            // We don't want to persist when there is a high chance that there will
            // be persistenceKey conflicts and data sharing. Generally, if an element
            // has no persistenceKey, we do not persist it and any of its children.
            // There are some exceptions, hence the use of IsPersitenceSupportedOnChildren().
            if (!ve.IsPersitenceSupportedOnChildren())
            {
                enablePersistence = false;
            }

            if (m_UpdateList.Contains(ve))
            {
                m_UpdateList.Remove(ve);
                ve.OnPersistentDataReady(enablePersistence);
            }

            if (m_ParentList.Contains(ve))
            {
                m_ParentList.Remove(ve);
                for (int i = 0; i < ve.shadow.childCount; ++i)
                {
                    ValidatePersistentDataOnSubTree(ve.shadow[i], enablePersistence);
                }
            }
        }
예제 #3
0
 private void ValidatePersistentDataOnSubTree(VisualElement root, bool enablePersistence)
 {
     if (!root.IsPersitenceSupportedOnChildren())
     {
         enablePersistence = false;
     }
     if (root.IsDirty(ChangeType.PersistentData))
     {
         root.OnPersistentDataReady(enablePersistence);
         root.ClearDirty(ChangeType.PersistentData);
     }
     if (root.IsDirty(ChangeType.PersistentDataPath))
     {
         for (int i = 0; i < root.shadow.childCount; i++)
         {
             this.ValidatePersistentDataOnSubTree(root.shadow[i], enablePersistence);
         }
         root.ClearDirty(ChangeType.PersistentDataPath);
     }
 }