static public int Dispose(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPass.SubPass self = (UnityEngine.Experimental.Rendering.RenderPass.SubPass)checkSelf(l); self.Dispose(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.RenderPass.SubPass o; UnityEngine.Experimental.Rendering.RenderPass a1; checkType(l, 2, out a1); UnityEngine.Experimental.Rendering.RenderPassAttachment[] a2; checkArray(l, 3, out a2); UnityEngine.Experimental.Rendering.RenderPassAttachment[] a3; checkArray(l, 4, out a3); System.Boolean a4; checkType(l, 5, out a4); o = new UnityEngine.Experimental.Rendering.RenderPass.SubPass(a1, a2, a3, a4); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }