static public int Dispose(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.RenderPass.SubPass self = (UnityEngine.Experimental.Rendering.RenderPass.SubPass)checkSelf(l);
         self.Dispose();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.RenderPass.SubPass o;
         UnityEngine.Experimental.Rendering.RenderPass         a1;
         checkType(l, 2, out a1);
         UnityEngine.Experimental.Rendering.RenderPassAttachment[] a2;
         checkArray(l, 3, out a2);
         UnityEngine.Experimental.Rendering.RenderPassAttachment[] a3;
         checkArray(l, 4, out a3);
         System.Boolean a4;
         checkType(l, 5, out a4);
         o = new UnityEngine.Experimental.Rendering.RenderPass.SubPass(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }