internal void Cleanup() { CoreUtils.Destroy(TexL0_L1rx); CoreUtils.Destroy(TexL1_G_ry); CoreUtils.Destroy(TexL1_B_rz); CoreUtils.Destroy(TexL2_0); CoreUtils.Destroy(TexL2_1); CoreUtils.Destroy(TexL2_2); CoreUtils.Destroy(TexL2_3); TexL0_L1rx = null; TexL1_G_ry = null; TexL1_B_rz = null; TexL2_0 = null; TexL2_1 = null; TexL2_2 = null; TexL2_3 = null; }
public void Release() { CoreUtils.Destroy(m_Cache); }
void CleanupDebug() { UnregisterDebug(true); CoreUtils.Destroy(m_DebugMaterial); }