public Renderer2D(Renderer2DData data) : base(data) { m_Render2DLightingPass = new Render2DLightingPass(data); m_PostProcessPass = new PostProcessPass(RenderPassEvent.BeforeRenderingPostProcessing); m_FinalBlitPass = new FinalBlitPass(RenderPassEvent.AfterRendering, CoreUtils.CreateEngineMaterial(data.blitShader)); }
public _2DRenderer(_2DRendererData data) : base(data) { m_Render2DLightingPass = new Render2DLightingPass(data); }