void RegisterDebug()
 {
     if (!m_IsDebugRegistered)
     {
         FrameSettings.RegisterDebug(m_camera.name, GetFrameSettings());
         m_CameraRegisterName = m_camera.name;
         m_IsDebugRegistered  = true;
     }
 }
 void RegisterDebug()
 {
     if (!m_IsDebugRegistered)
     {
         // Note that we register m_FrameSettingsRuntime, so manipulating it in the Debug windows
         // doesn't affect the serialized version
         if (m_camera.cameraType != CameraType.Preview && m_camera.cameraType != CameraType.Reflection)
         {
             FrameSettings.RegisterDebug(m_camera.name, GetFrameSettings());
         }
         m_CameraRegisterName = m_camera.name;
         m_IsDebugRegistered  = true;
     }
 }