internal static PlayableHandle CreateAnimationLayerMixerPlayable(this PlayableGraph graph) { int inputCount = 0; return(graph.CreateAnimationLayerMixerPlayable(inputCount)); }
internal static PlayableHandle CreateAnimationLayerMixerPlayable(this PlayableGraph graph) { int inputCount = 0; return(graph.CreateAnimationLayerMixerPlayable(inputCount)); }