SetInputs() 정적인 개인적인 메소드

static private SetInputs ( AnimationMixerPlayable playable, AnimationClip clips ) : bool
playable AnimationMixerPlayable
clips UnityEngine.AnimationClip
리턴 bool
 /// <summary>
 /// <para>Automatically creates an AnimationClipPlayable for each supplied AnimationClip, then sets them as inputs to the mixer.</para>
 /// </summary>
 /// <param name="clips">AnimationClips to be used as inputs.</param>
 /// <returns>
 /// <para>Returns false if the creation of the AnimationClipPlayables failed, or if the connection failed.</para>
 /// </returns>
 public bool SetInputs(AnimationClip[] clips) =>
 AnimationPlayableUtilities.SetInputs(this, clips);
예제 #2
0
 public bool SetInputs(AnimationClip[] clips)
 {
     return(AnimationPlayableUtilities.SetInputs(this, clips));
 }