static public int AddInput(IntPtr l) { try { UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l); UnityEngine.Experimental.Director.AnimationPlayable a1; checkType(l, 2, out a1); var ret = self.AddInput(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
internal static int AddInputValidated(AnimationPlayable target, Playable input, System.Type typeofTarget) { return(target.AddInput(input)); }
internal static int AddInputValidated(AnimationPlayable target, Playable input, System.Type typeofTarget) { return target.AddInput(input); }