AddInput() 공개 메소드

public AddInput ( AnimationPlayable source ) : int
source AnimationPlayable
리턴 int
예제 #1
0
 static public int AddInput(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l);
         UnityEngine.Experimental.Director.AnimationPlayable a1;
         checkType(l, 2, out a1);
         var ret = self.AddInput(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 internal static int AddInputValidated(AnimationPlayable target, Playable input, System.Type typeofTarget)
 {
     return(target.AddInput(input));
 }
 internal static int AddInputValidated(AnimationPlayable target, Playable input, System.Type typeofTarget)
 {
     return target.AddInput(input);
 }