public static TransformStreamHandle BindStreamTransform(this Animator animator, Transform transform) { TransformStreamHandle transformStreamHandle = new TransformStreamHandle(); InternalBindStreamTransform(animator, transform, out transformStreamHandle); return(transformStreamHandle); }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Animations.TransformStreamHandle o; o = new UnityEngine.Experimental.Animations.TransformStreamHandle(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
extern private static void InternalBindStreamTransform([NotNull] Animator animator, [NotNull] Transform transform, out TransformStreamHandle transformStreamHandle);