예제 #1
0
        public static TransformStreamHandle BindStreamTransform(this Animator animator, Transform transform)
        {
            TransformStreamHandle transformStreamHandle = new TransformStreamHandle();

            InternalBindStreamTransform(animator, transform, out transformStreamHandle);
            return(transformStreamHandle);
        }
예제 #2
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Animations.TransformStreamHandle o;
         o = new UnityEngine.Experimental.Animations.TransformStreamHandle();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 extern private static void InternalBindStreamTransform([NotNull] Animator animator, [NotNull] Transform transform, out TransformStreamHandle transformStreamHandle);