public bool IsValid(PolygonId polygon) { AtomicSafetyHandle.CheckReadAndThrow(this.m_Safety); return(polygon.polyRef != 0uL && NavMeshQuery.IsValidPolygon(this.m_NavMeshQuery, polygon)); }
public bool IsValid(PolygonId polygon) { AtomicSafetyHandle.CheckReadAndThrow(this.m_Safety); return(polygon.polyRef != 0uL && NavMeshQuery.IsValidPolygon(this.m_NavMeshQuery, polygon)); }