/// <summary> /// <para>Remove a non persistent listener from the UnityEvent.</para> /// </summary> /// <param name="call">Callback function.</param> public void RemoveListener(UnityAction call) { this.RemoveListener(call.Target, call.GetMethodInfo()); }
public void RemoveListener(UnityAction <T0> call) { base.RemoveListener(call.Target, call.GetMethodInfo()); }
public void RemoveListener(UnityAction <T0, T1, T2, T3> call) { RemoveListener(call.Target, call.GetMethodInfo()); }