public RegisterPersistentListener ( UnityEngine ttarget, string mmethodName ) : void | ||
ttarget | UnityEngine | |
mmethodName | string | |
리턴 | void |
public void RegisterVoidPersistentListener(int index, Object targetObj, string methodName) { PersistentCall listener = GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Void; }
public void RegisterEventPersistentListener(int index, UnityEngine.Object targetObj, string methodName) { PersistentCall listener = this.GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.EventDefined; }
public void RegisterObjectPersistentListener(int index, object targetObj, object argument, string methodName) { PersistentCall listener = this.GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Object; }
public void RegisterVoidPersistentListener(int index, UnityEngine.Object targetObj, Type targetObjType, string methodName) { PersistentCall listener = this.GetListener(index); listener.RegisterPersistentListener(targetObj, targetObjType, methodName); listener.mode = PersistentListenerMode.Void; }
public void RegisterStringPersistentListener(int index, UnityEngine.Object targetObj, string argument, string methodName) { PersistentCall listener = this.GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.String; listener.arguments.stringArgument = argument; }
public void RegisterFloatPersistentListener(int index, Object targetObj, float argument, string methodName) { PersistentCall listener = GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Float; listener.arguments.floatArgument = argument; }
public void RegisterObjectPersistentListener(int index, Object targetObj, Object argument, string methodName) { PersistentCall listener = GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Object; listener.arguments.unityObjectArgument = argument; }
public void RegisterBoolPersistentListener(int index, Object targetObj, bool argument, string methodName) { PersistentCall listener = GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Bool; listener.arguments.boolArgument = argument; }
public void RegisterIntPersistentListener(int index, object targetObj, int argument, string methodName) { PersistentCall listener = this.GetListener(index); listener.RegisterPersistentListener(targetObj, methodName); listener.mode = PersistentListenerMode.Int; listener.arguments.intArgument = argument; }
public void RegisterFloatPersistentListener(int index, UnityEngine.Object targetObj, Type targetObjType, float argument, string methodName) { PersistentCall listener = this.GetListener(index); listener.RegisterPersistentListener(targetObj, targetObjType, methodName); listener.mode = PersistentListenerMode.Float; listener.arguments.floatArgument = argument; }