static public int ShouldActivateModule(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); var ret = self.ShouldActivateModule(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_cancelButton(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); string v; checkType(l, 2, out v); self.cancelButton = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_cancelButton(IntPtr l) { UnityEngine.EventSystems.StandaloneInputModule o = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); string v; checkType(l, 2, out v); o.cancelButton = v; return(0); }
static public int set_verticalAxis(IntPtr l) { UnityEngine.EventSystems.StandaloneInputModule o = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); string v; checkType(l, 2, out v); o.verticalAxis = v; return(0); }
static public int set_inputActionsPerSecond(IntPtr l) { UnityEngine.EventSystems.StandaloneInputModule o = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); float v; checkType(l, 2, out v); o.inputActionsPerSecond = v; return(0); }
static public int set_allowActivationOnMobileDevice(IntPtr l) { UnityEngine.EventSystems.StandaloneInputModule o = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); bool v; checkType(l, 2, out v); o.allowActivationOnMobileDevice = v; return(0); }
private void CreateEventSystem() { m_objEventSystem = new GameObject(); m_objEventSystem.name = "EventSystem"; m_objEventSystem.layer = GameLayer.UI; m_objEventSystem.transform.SetParent(m_transRootCanvas, false); m_compEventSystem = m_objEventSystem.AddComponent<EventSystem>(); m_compSIModule = m_objEventSystem.AddComponent<StandaloneInputModule>(); m_compTIModule = m_objEventSystem.AddComponent<TouchInputModule>(); }
static public int get_forceModuleActive(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, self.forceModuleActive); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Process(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); self.Process(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_horizontalAxis(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, self.horizontalAxis); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_cancelButton(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, true); pushValue(l, self.cancelButton); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int UpdateModule(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); self.UpdateModule(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_allowActivationOnMobileDevice(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, self.allowActivationOnMobileDevice); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int IsModuleSupported(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); var ret = self.IsModuleSupported(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_cancelButton(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, self.cancelButton); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int DeactivateModule(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); self.DeactivateModule(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_allowActivationOnMobileDevice(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, true); pushValue(l, self.allowActivationOnMobileDevice); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_inputActionsPerSecond(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); pushValue(l, true); pushValue(l, self.inputActionsPerSecond); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int IsModuleSupported(IntPtr l) { try{ UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); System.Boolean ret = self.IsModuleSupported(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_cancelButton(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); string v; checkType(l, 2, out v); self.cancelButton = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_repeatDelay(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); float v; checkType(l, 2, out v); self.repeatDelay = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_forceModuleActive(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); bool v; checkType(l, 2, out v); self.forceModuleActive = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int ShouldActivateModule(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); var ret = self.ShouldActivateModule(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int DeactivateModule(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.StandaloneInputModule obj = (UnityEngine.EventSystems.StandaloneInputModule)ToLua.CheckObject <UnityEngine.EventSystems.StandaloneInputModule>(L, 1); obj.DeactivateModule(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int set_submitButton(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); string v; checkType(l, 2, out v); self.submitButton = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_inputActionsPerSecond(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); float v; checkType(l, 2, out v); self.inputActionsPerSecond = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_allowActivationOnMobileDevice(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); bool v; checkType(l, 2, out v); self.allowActivationOnMobileDevice = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_inputActionsPerSecond(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); float v; checkType(l, 2, out v); self.inputActionsPerSecond = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_submitButton(IntPtr l) { try { UnityEngine.EventSystems.StandaloneInputModule self = (UnityEngine.EventSystems.StandaloneInputModule)checkSelf(l); string v; checkType(l, 2, out v); self.submitButton = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int ShouldActivateModule(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.StandaloneInputModule obj = (UnityEngine.EventSystems.StandaloneInputModule)ToLua.CheckObject <UnityEngine.EventSystems.StandaloneInputModule>(L, 1); bool o = obj.ShouldActivateModule(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Token: 0x06009884 RID: 39044 RVA: 0x00373160 File Offset: 0x00371360 public override void ActivateModule() { StandaloneInputModule component = base.GetComponent <StandaloneInputModule>(); if (component && component.enabled) { Debug.LogError("StandAloneInputSystem should not be used with the GamePadInputModule, please remove it from the Event System in this scene or disable it when this module is in use"); } base.ActivateModule(); GameObject gameObject = base.eventSystem.currentSelectedGameObject; if (gameObject == null) { gameObject = base.eventSystem.firstSelectedGameObject; } base.eventSystem.SetSelectedGameObject(gameObject, this.GetBaseEventData()); }
protected virtual void Update() { if (EventSystem.current == null) { return; } if (currentStandaloneInputModule == null) { if (EventSystem.current == null) { // Auto spawn an Event System from the prefab GameObject prefab = Resources.Load<GameObject>("EventSystem"); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; go.name = "EventSystem"; } } currentStandaloneInputModule = EventSystem.current.GetComponent<StandaloneInputModule>(); } if (Input.GetButtonDown(currentStandaloneInputModule.submitButton) || (cancelEnabled && Input.GetButton(currentStandaloneInputModule.cancelButton))) { SetNextLineFlag(); } switch (clickMode) { case ClickMode.Disabled: break; case ClickMode.ClickAnywhere: if (Input.GetMouseButtonDown(0)) { SetNextLineFlag(); } break; case ClickMode.ClickOnDialog: if (dialogClickedFlag) { SetNextLineFlag(); dialogClickedFlag = false; } break; } if (ignoreClickTimer > 0f) { ignoreClickTimer = Mathf.Max (ignoreClickTimer - Time.deltaTime, 0f); } if (ignoreMenuClicks) { // Ignore input events if a Menu is being displayed if (MenuDialog.activeMenuDialog != null && MenuDialog.activeMenuDialog.gameObject.activeInHierarchy && MenuDialog.activeMenuDialog.DisplayedOptionsCount > 0) { dialogClickedFlag = false; nextLineInputFlag = false; } } // Tell any listeners to move to the next line if (nextLineInputFlag) { IDialogInputListener[] inputListeners = gameObject.GetComponentsInChildren<IDialogInputListener>(); foreach (IDialogInputListener inputListener in inputListeners) { inputListener.OnNextLineEvent(); } nextLineInputFlag = false; } }