private void Update() { AssetBundleState.Update(); if (m_assetList != null) { m_assetList.Update(); } if (AssetBundleState.CheckAndClearDirtyFlag()) { if (m_bundleTree != null) { m_bundleTree.Refresh(); Repaint(); } } }
public void Update() { if (Time.realtimeSinceStartup - m_updateDelay > 0.1f) { m_updateDelay = Time.realtimeSinceStartup; if (AssetBundleModel.Model.Update()) { m_parent.Repaint(); } if (m_assetList != null) { m_assetList.Update(); } } }