public float GetMuscle(MuscleHandle muscle) { ThrowIfInvalid(); return(InternalGetMuscle(muscle)); }
public void SetMuscle(MuscleHandle muscle, float value) { ThrowIfInvalid(); InternalSetMuscle(muscle, value); }
private extern float InternalGetMuscle(MuscleHandle muscle);
private extern void InternalSetMuscle(MuscleHandle muscle, float value);
private string GetName() { return(MuscleHandle.GetName_Injected(ref this)); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); UnityEngine.Animations.MuscleHandle o; if (matchType(l, argc, 2, typeof(UnityEngine.BodyDof))) { UnityEngine.BodyDof a1; a1 = (UnityEngine.BodyDof)LuaDLL.luaL_checkinteger(l, 2); o = new UnityEngine.Animations.MuscleHandle(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.HeadDof))) { UnityEngine.HeadDof a1; a1 = (UnityEngine.HeadDof)LuaDLL.luaL_checkinteger(l, 2); o = new UnityEngine.Animations.MuscleHandle(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.HumanPartDof), typeof(UnityEngine.LegDof))) { UnityEngine.HumanPartDof a1; a1 = (UnityEngine.HumanPartDof)LuaDLL.luaL_checkinteger(l, 2); UnityEngine.LegDof a2; a2 = (UnityEngine.LegDof)LuaDLL.luaL_checkinteger(l, 3); o = new UnityEngine.Animations.MuscleHandle(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.HumanPartDof), typeof(UnityEngine.ArmDof))) { UnityEngine.HumanPartDof a1; a1 = (UnityEngine.HumanPartDof)LuaDLL.luaL_checkinteger(l, 2); UnityEngine.ArmDof a2; a2 = (UnityEngine.ArmDof)LuaDLL.luaL_checkinteger(l, 3); o = new UnityEngine.Animations.MuscleHandle(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.HumanPartDof), typeof(UnityEngine.FingerDof))) { UnityEngine.HumanPartDof a1; a1 = (UnityEngine.HumanPartDof)LuaDLL.luaL_checkinteger(l, 2); UnityEngine.FingerDof a2; a2 = (UnityEngine.FingerDof)LuaDLL.luaL_checkinteger(l, 3); o = new UnityEngine.Animations.MuscleHandle(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.Animations.MuscleHandle(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private static extern string GetName_Injected(ref MuscleHandle _unity_self);
private static extern void InternalSetMuscle_Injected(ref AnimationHumanStream _unity_self, ref MuscleHandle muscle, float value);
private static extern float InternalGetMuscle_Injected(ref AnimationHumanStream _unity_self, ref MuscleHandle muscle);
private void InternalSetMuscle(MuscleHandle muscle, float value) { AnimationHumanStream.InternalSetMuscle_Injected(ref this, ref muscle, value); }
private float InternalGetMuscle(MuscleHandle muscle) { return(AnimationHumanStream.InternalGetMuscle_Injected(ref this, ref muscle)); }