static public int AddSource(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l); UnityEngine.Animations.ConstraintSource a1; checkValueType(l, 2, out a1); var ret = self.AddSource(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int AddSource(IntPtr l) { try { UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l); UnityEngine.Animations.ConstraintSource a1; checkValueType(l, 2, out a1); var ret = self.AddSource(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int AddSource(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animations.LookAtConstraint)); UnityEngine.Animations.ConstraintSource arg0 = StackTraits <UnityEngine.Animations.ConstraintSource> .Check(L, 2); int o = obj.AddSource(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }