static public int constructor(IntPtr l) { try { UnityEngine.Animations.AnimatorControllerPlayable o; o = new UnityEngine.Animations.AnimatorControllerPlayable(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, UnityEngine.Animations.AnimatorControllerPlayable controller) { player = AI.GetPlayer(); if (player == null) { return; } }
override public void OnStateMachineExit(Animator animator, int stateMachinePathHash, UnityEngine.Animations.AnimatorControllerPlayable controller) { player.ResetAttackTriggers(); }