public static void SetAnimatedProperties <U>(this U playable, AnimationClip clip) where U : struct, IPlayable { PlayableHandle handle = playable.GetHandle(); AnimationPlayableExtensions.SetAnimatedPropertiesInternal(ref handle, clip); }
internal static void SetAnimatedPropertiesInternal(ref PlayableHandle playable, AnimationClip animatedProperties) { AnimationPlayableExtensions.INTERNAL_CALL_SetAnimatedPropertiesInternal(ref playable, animatedProperties); }