static public int GetSources(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l); System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> a1; checkType(l, 2, out a1); self.GetSources(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetSources(IntPtr l) { try { UnityEngine.Animations.AimConstraint self = (UnityEngine.Animations.AimConstraint)checkSelf(l); System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> a1; checkType(l, 2, out a1); self.GetSources(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }