/// <summary> /// Releases and destroys an object that was created via Addressables.InstantiateAsync. /// </summary> /// <param name="instance">The GameObject instance to be released and destroyed.</param> /// <returns>Returns true if the instance was successfully released.</returns> public static bool ReleaseInstance(GameObject instance) { return(m_Addressables.ReleaseInstance(instance)); }
/// <summary> /// Releases and destroys an object that was created via Addressables.Instantiate. /// </summary> /// <param name="instance">The GameObject instance to be released and destroyed.</param> public static void ReleaseInstance(GameObject instance) { m_Addressables.ReleaseInstance(instance); }