private static NavMeshBuildSource[] CollectSourcesInternal(int includedLayerMask, Bounds includedWorldBounds, Transform root, bool useBounds, NavMeshCollectGeometry geometry, int defaultArea, NavMeshBuildMarkup[] markups)
 {
     return(NavMeshBuilder.CollectSourcesInternal_Injected(includedLayerMask, ref includedWorldBounds, root, useBounds, geometry, defaultArea, markups));
 }